Emergency 20 Dokumentation  4.2.0
em5::multiplayer::FreeplayObjectiveData Struct Reference

#include <OperationMessages.h>

Public Member Functions

 FreeplayObjectiveData ()
 
 FreeplayObjectiveData (const std::string &text, uint32 typeId, uint8 type, uint8 dataType)
 

Public Attributes

bool mRemoved
 
std::string mText
 
uint8 mType
 
uint32 mTypeId
 
uint32 mCurrentNumber
 
uint32 mNeededNumber
 
uint32 mOrderPriority
 

Constructor & Destructor Documentation

em5::multiplayer::FreeplayObjectiveData::FreeplayObjectiveData ( )
inline
em5::multiplayer::FreeplayObjectiveData::FreeplayObjectiveData ( const std::string &  text,
uint32  typeId,
uint8  type,
uint8  dataType 
)
inline

Member Data Documentation

uint32 em5::multiplayer::FreeplayObjectiveData::mCurrentNumber
uint32 em5::multiplayer::FreeplayObjectiveData::mNeededNumber
uint32 em5::multiplayer::FreeplayObjectiveData::mOrderPriority
bool em5::multiplayer::FreeplayObjectiveData::mRemoved
std::string em5::multiplayer::FreeplayObjectiveData::mText
uint8 em5::multiplayer::FreeplayObjectiveData::mType
uint32 em5::multiplayer::FreeplayObjectiveData::mTypeId

The documentation for this struct was generated from the following file: