Emergency 20 Dokumentation  4.2.0
em5::multiplayer::FreeplayEventData Struct Reference

#include <OperationMessages.h>

Public Member Functions

 FreeplayEventData ()
 
 FreeplayEventData (const uint32 id, const std::string &name)
 

Public Attributes

bool mIsNew
 
bool mIsFinished
 
std::string mName
 
uint32 mId
 
uint8 mState
 
bool mDestroyed
 
uint64 mFocusEntityId
 
uint8 mPlayerIndex
 
bool mHasEventLocationEntity
 
glm::vec3 mEventLocationPosition
 
boost::container::flat_map< uint32, FreeplayObjectiveDatamObjectives
 

Constructor & Destructor Documentation

em5::multiplayer::FreeplayEventData::FreeplayEventData ( )
inline
em5::multiplayer::FreeplayEventData::FreeplayEventData ( const uint32  id,
const std::string &  name 
)
inline

Member Data Documentation

bool em5::multiplayer::FreeplayEventData::mDestroyed
glm::vec3 em5::multiplayer::FreeplayEventData::mEventLocationPosition
uint64 em5::multiplayer::FreeplayEventData::mFocusEntityId
bool em5::multiplayer::FreeplayEventData::mHasEventLocationEntity
uint32 em5::multiplayer::FreeplayEventData::mId
bool em5::multiplayer::FreeplayEventData::mIsFinished
bool em5::multiplayer::FreeplayEventData::mIsNew
std::string em5::multiplayer::FreeplayEventData::mName
boost::container::flat_map<uint32, FreeplayObjectiveData> em5::multiplayer::FreeplayEventData::mObjectives
uint8 em5::multiplayer::FreeplayEventData::mPlayerIndex
uint8 em5::multiplayer::FreeplayEventData::mState

The documentation for this struct was generated from the following file: