Emergency 20 Dokumentation  4.2.0
em5::assets Struct Reference

#include <GameplayAssets.h>

Static Public Attributes

static const qsf::StringHash PREFAB_RESCUEDOG
 
static const qsf::StringHash PREFAB_POLICEDOG
 
static const qsf::StringHash PREFAB_SINGLE_PARAMEDIC
 
static const qsf::StringHash PREFAB_AMBULANCE_STRETCHER
 
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE
 
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE_AIREFFECT
 
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE_GROUNDEFFECT
 
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE_GROUNDMARKER
 
static const qsf::StringHash PREFAB_FIREFIGHTING_CUTTER_PUMP
 
static const qsf::StringHash PREFAB_FIREFIGHTING_GROUNDHYDRANT
 
static const qsf::StringHash PREFAB_BUILDING_SMOKE
 
static const qsf::StringHash PREFAB_CHAINSAW_EFFECT
 
static const qsf::StringHash PREFAB_CHAINSAW_EFFECT_SMOKE
 
static const qsf::StringHash PREFAB_BREAK_DOOR_EFFECT
 
static const qsf::StringHash PREFAB_BARRIER_TAPE_PLACEMENT
 
static const qsf::StringHash PREFAB_FIRE_WATERJET_EFFECT
 
static const qsf::StringHash PREFAB_SHOOT_BLOOD_EFFECT
 
static const qsf::StringHash PREFAB_SHOOT_WEAPON_EFFECT
 
static const qsf::StringHash PARTICLE_WATERSPRAY
 
static const qsf::StringHash PARTICLE_WATERSPRAY2
 
static const qsf::StringHash PARTICLE_WATERDROPS
 
static const qsf::StringHash PREFAB_SPOTLIGHT
 
static const std::string TEXTURE_FIREFIGHTING_DRONESCAN_GROUND
 
static const qsf::StringHash PREFAB_EVENT_POSITION_HELPER_ENTITY
 
static const std::string SPAWNPOOL_DEFAULT_PERSON
 
static const std::string SPAWNPOOL_MEDIEVAL_PERSON
 
static const std::string SPAWNPOOL_DEFAULT_VEHICLE
 
static const std::string SPANWPOOL_GANGSTER
 
static const std::string SPANWPOOL_GANGSTER_EXTENDED
 
static const std::string SPANWPOOL_GANGSTER_TERRORIST
 
static const std::string SPANWPOOL_GANGSTER_CONVICT
 
static const qsf::StringHash PREFAB_MEDIEVAL_DEAD_BODY1
 
static const qsf::StringHash PREFAB_MEDIEVAL_DEAD_BODY2
 
static const qsf::StringHash PREFAB_MEDIEVAL_DEAD_BODY3
 

Member Data Documentation

const qsf::StringHash em5::assets::PARTICLE_WATERDROPS
static
const qsf::StringHash em5::assets::PARTICLE_WATERSPRAY
static
const qsf::StringHash em5::assets::PARTICLE_WATERSPRAY2
static
const qsf::StringHash em5::assets::PREFAB_AMBULANCE_STRETCHER
static
const qsf::StringHash em5::assets::PREFAB_BARRIER_TAPE_PLACEMENT
static
const qsf::StringHash em5::assets::PREFAB_BREAK_DOOR_EFFECT
static
const qsf::StringHash em5::assets::PREFAB_BUILDING_SMOKE
static
const qsf::StringHash em5::assets::PREFAB_CHAINSAW_EFFECT
static
const qsf::StringHash em5::assets::PREFAB_CHAINSAW_EFFECT_SMOKE
static
const qsf::StringHash em5::assets::PREFAB_EVENT_POSITION_HELPER_ENTITY
static
const qsf::StringHash em5::assets::PREFAB_FIRE_WATERJET_EFFECT
static
const qsf::StringHash em5::assets::PREFAB_FIREFIGHTING_AIRPLANE
static
const qsf::StringHash em5::assets::PREFAB_FIREFIGHTING_AIRPLANE_AIREFFECT
static
const qsf::StringHash em5::assets::PREFAB_FIREFIGHTING_AIRPLANE_GROUNDEFFECT
static
const qsf::StringHash em5::assets::PREFAB_FIREFIGHTING_AIRPLANE_GROUNDMARKER
static
const qsf::StringHash em5::assets::PREFAB_FIREFIGHTING_CUTTER_PUMP
static
const qsf::StringHash em5::assets::PREFAB_FIREFIGHTING_GROUNDHYDRANT
static
const qsf::StringHash em5::assets::PREFAB_MEDIEVAL_DEAD_BODY1
static
const qsf::StringHash em5::assets::PREFAB_MEDIEVAL_DEAD_BODY2
static
const qsf::StringHash em5::assets::PREFAB_MEDIEVAL_DEAD_BODY3
static
const qsf::StringHash em5::assets::PREFAB_POLICEDOG
static
const qsf::StringHash em5::assets::PREFAB_RESCUEDOG
static
const qsf::StringHash em5::assets::PREFAB_SHOOT_BLOOD_EFFECT
static
const qsf::StringHash em5::assets::PREFAB_SHOOT_WEAPON_EFFECT
static
const qsf::StringHash em5::assets::PREFAB_SINGLE_PARAMEDIC
static
const qsf::StringHash em5::assets::PREFAB_SPOTLIGHT
static
const std::string em5::assets::SPANWPOOL_GANGSTER
static
const std::string em5::assets::SPANWPOOL_GANGSTER_CONVICT
static
const std::string em5::assets::SPANWPOOL_GANGSTER_EXTENDED
static
const std::string em5::assets::SPANWPOOL_GANGSTER_TERRORIST
static
const std::string em5::assets::SPAWNPOOL_DEFAULT_PERSON
static
const std::string em5::assets::SPAWNPOOL_DEFAULT_VEHICLE
static
const std::string em5::assets::SPAWNPOOL_MEDIEVAL_PERSON
static
const std::string em5::assets::TEXTURE_FIREFIGHTING_DRONESCAN_GROUND
static

The documentation for this struct was generated from the following file: