Emergency 20 Dokumentation  4.2.0
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456789]
 Cqsf::ai::steering::AccelerationWaypointAdjuster
 Cem5::AchievementsStatic EMERGENCY 5 achievements collection class
 Cqsf::editor::Action
 Cqsf::editor::CampQActions::ActionItemAction item
 Cem5::ActivityPlayerActivity player
 Cem5::ActivityStepActivity step base class
 Cem5::ActivityStepFactoryActivity step factory
 Cqsf::ai::ActorFactoryActor factory interface definition
 Cqsf::ai::AiLodAccess
 Cqsf::AmbientSpotAudioMergingComponent::AmbientSpotSourceGroupDefines a group of sound sources all playing the same individual audio asset TODO(oi) Comment!
 Cqsf::AnalysedMeshMesh analysing manager class
 Cqsf::ai::Animation
 Cqsf::game::CharacterAnimationSet::AnimationData
 Cem5::AnimationHelperEMERGENCY 5 animation helper class
 Cem5::AnimationHelper::AnimationMaskData
 Cqsf::AnimationNodeAbstract animation node base class
 Cqsf::ai::ApproachedSpecialStateCallback
 CArchive
 CArchiveFactory
 Cqsf::ai::AreaConfiguration
 Cqsf::ai::AreaType
 Cem5::MainEvent200::ArsonistTargetAssigment
 Cqsf::ai::AspectTagsManages a list of aspect-tags. An aspect-tag is a string describing one aspect of an entity in the context of the sensor-/aspect-based perception system. You may specify any number of aspect-tags by supplying a comma-separated aspect-tag-list. Internally those are converted into a hash-list. AspectTags are used to configure aspect- and the sensor-components. A sensor reacts on entities supplied with a matching aspects
 Cnv::AssertHandler
 Cqsf::ai::WorldModelManager::AssetChangeListener
 Cqsf::AssetElementCollector::AssetContent
 Cqsf::AssetSystem::AssetData
 Cqsf::AssetDependencyCollectorAsset dependency collector class
 Cqsf::AssetElementCollectorAsset element collector class
 Cem5::assets
 Cqsf::editor::AssetStatus
 Cqsf::ai::AStar< SearchMechanics >
 Cqsf::ai::AStar< NavigationMechanics >
 Cqsf::ai::AStar< NavigationMechanicsA >
 Cqsf::ai::AStar< NavigationMechanicsB >
 Cem5::AtmosphericRadioMessageHelperAtmo helper can trigger atmo hints
 Cem5::audio
 Cem5::AudioFeedbackHelperEMERGENCY 5 audio feedback helper class
 Cqsf::AudioMixerAudio mixer class
 Cqsf::AudioSampleBufferFIFO buffer for storing audio samples
 Cem5::multiplayer::AudioUpdateData
 Cqsf::ai::AvoidancePoint
 Cqsf::AxisAlignedBoundingBoxAxis align bounding box class
 Cqsf::editor::GizmoComponent::AxisRating
 Cem5::StatusOverlayComponent::Bar
 Cqsf::ComponentCollection::BaseChildPair
 Cqsf::editor::BaseMaterialProperty
 Cqsf::editor::BaseMaterialPropertyListing
 Cqsf::AnalysedMesh::BaseMeshData
 Cqsf::AnalysedMesh::BaseMeshLine
 Cqsf::AnalysedMesh::BaseMeshSub
 Cqsf::AnalysedMesh::BaseMeshTriangle
 Cqsf::AnalysedMesh::BaseMeshVertex
 Cbasic_iostream
 Cbasic_istream
 Cbasic_ostream
 Cboost::property_tree::basic_ptree< U, V, W >
 Cbasic_streambuf
 Cqsf::ai::Bezier
 CBillboardSet
 Cqsf::BinaryPrototypeSerializationHelperBinary prototype serialization helper
 Cqsf::BinarySerializerCompressCompression helper class for binary serialization
 Cqsf::BinarySerializerDecompressDecompression helper class for binary serialization
 Cqsf::BitFlagSet< STORAGE, ENUM >Bit flag set class template
 Cqsf::BitFlagSet< uint16, Flag >
 Cqsf::BitFlagSet< uint16, Flags >
 Cqsf::BitFlagSet< uint16, InternalFlags >
 Cqsf::BitFlagSet< uint16, VisualVitalSignFlags >
 Cqsf::BitFlagSet< uint8, ControlType >
 Cqsf::BitFlagSet< uint8, DebugFlags >
 Cqsf::BitFlagSet< uint8, Feature >
 Cqsf::BitFlagSet< uint8, Flag >
 Cqsf::BitFlagSet< uint8, Flags >
 Cqsf::BitFlagSet< uint8, GangsterInBuildingFlags >
 Cqsf::BitFlagSet< uint8, InjuryFlags >
 Cqsf::BitFlagSet< uint8, Problem >
 Cqsf::BitFlagSet< unsigned short, InternalFlags >
 Cqsf::ai::BLAutoSingleton< T >
 Cem5::BlinkButtonBlink button class
 Cem5::BlockAreaWithUnitsUtility class for events when user has to block areas with his units
 Cqsf::ai::BLSingleton< T >Template implementation of the Singleton pattern
 Cqsf::ai::BLSingleton< ERouteFinder >
 Cqsf::ai::BLSingleton< ETerrainManager >
 Cqsf::ai::BLVar< T >
 Cqsf::SkeletonGroup::BoneBaseData
 Cqsf::BoneHandleBone handle class, use it to access bones from skeleton group
 Cqsf::BoneMaskHandleBone mask handle class, use it to access a bone mask of a skeleton
 Cqsf::SkeletonGroup::BoneTransformData
 Cqsf::BoolTranslatorCustom translator for bool (only supports std::string)
 Cqsf::BoostPTreePrototypeSerializationHelperStatic prototype serialization helper class for serialization from and to a Boost property tree
 Cqsf::AmbientSpotAudioMergingComponent::AmbientSpotAudioSourceItem::Bounds
 Cqsf::SpatialComponentPartition2D::ComponentItem::Bounds
 Cqsf::ai::steering::BrakingWaypointAdjuster
 Cqsf::editor::BrushDataBrush data class
 CbtIDebugDraw
 CbtMotionState
 Cem5::BuildingOverlayProviderEMERGENCY 5 building overlay provider struct
 Cqsf::ai::steering::BulletCollisionAggregator
 Cem5::Player::BuyOption
 Cqsf::endianconversion::ByteOrder< T, N >
 Cqsf::endianconversion::ByteOrder< T, 1 >
 Cqsf::endianconversion::ByteOrder< T, 2 >
 Cqsf::endianconversion::ByteOrder< T, 4 >
 Cqsf::endianconversion::ByteOrder< T, 8 >
 Cqsf::ByteValueClass used to pass memory size values around, supports automatic unit-agnostic formatting to std::ostream
 Cem5::CampaignDefinition::CampaignMap
 Cem5::CampaignDefinition::CampaignPhase
 Cem5::CarAccidentHelperEMERGENCY 5 car accident helper
 Cqsf::game::ContentAuthentication::Category
 Cqsf::ai::voronoi::CellDiagonalVisualizer
 Cqsf::ai::voronoi::CellIndexVisualizer
 Cqsf::ai::voronoi::CellInfluenceVisualizer
 Cqsf::ai::voronoi::CellOutlineVisualizer
 Cqsf::editor::base::TextureAssetCompilerConfig::ChannelInfo
 Cqsf::game::CharacterAnimationDefinitionCharacter animation definition class
 Cqsf::game::CharacterAnimationSetCharacter animation set class
 Cqsf::CharArrayBitSet< Bits >
 Cqsf::CharArrayBitSet< NUM_SUPPORTED_ENTITY_CONFIGURATIONS >
 Cem5::multiplayer::SessionBase::ChatMessage
 Cqsf::AmbientSpotAudioMergingComponent::AmbientSpotAudioSourceItem::CircleBounds
 Cqsf::SpatialComponentPartition2D::ComponentItem::CircleBounds
 Cqsf::ai::CircleTangentConnectionResult
 Ccamp::ClassBuilder< T >
 Cqsf::Server::ClientInfo
 Cem5::multiplayer::ClientPingAcknowledgeData
 Cclosable_tag
 Cqsf::ai::CollisionAggregatorClass that is used to aggregate collisions and keep track of the most critical one. It is used as a functor with several collision detection algorithms. The mode needs to be set before starting to test / integrate a number of collisions. Currently physical as well as reservation collisions are known modes
 Cqsf::ai::CollisionCallback
 Cqsf::ai::CollisionInfo
 Cqsf::Color3Color class with red, green and blue component
 Cqsf::Color4Color class with red, green, blue and alpha component
 Cqsf::ai::CombinedSearchConnectionPoint
 Cqsf::game::CommandContextCommand context base class
 Cem5::multiplayer::CommandExecutionData
 Cem5::multiplayer::CommandExecutionResult
 Cqsf::game::CommandIdentifier
 Cqsf::game::CommandEvaluationHelper::CommandInfo
 Cqsf::ai::CompareVec
 Cqsf::PipelineStateCompiler::CompilerRequest
 CCompilerRequest
 Cqsf::Complex2DPolygonClass representing a complex (e.g. it is not enforced to be convex or non-overlapping) polygon
 Cem5::firesimulation::ComponentData
 Cqsf::ComponentCollection::ComponentList< T >
 Cqsf::ComponentCollection::ComponentList< qsf::Component >
 CCompositorPass
 CCompositorPassDef
 CCompositorPassProvider
 Cqsf::MaterialPropertyValue::CompositorTextureReference
 CConditional
 Cem5::HeatWaveEvent::Configuration
 Cqsf::GroundMap::Configuration
 Cqsf::Client::ConnectionInformationConnection information
 Cqsf::ConsecutiveIdGenerator< TYPE >Consecutive ID generator template class
 Cqsf::ConsecutiveIdGenerator< AssetTypeId >
 Cqsf::ConsecutiveIdGenerator< GlobalAssetId >
 Cqsf::ConsecutiveIdGenerator< int >
 Cqsf::ConsecutiveIdGenerator< jobs::JobId >
 Cqsf::ConsecutiveIdGenerator< uint32 >
 Cqsf::ConsecutiveIdGenerator< uint64 >
 Cqsf::MaterialBlueprint::ConstantBuffer
 CConstBufferPool
 CConstBufferPoolUser
 Cqsf::StringHash::ConstCharWrapper"const char*"-wrapper enabling the compiler to distinguish between static and dynamic strings
 Cqsf::ContentHashContent hash class
 Cqsf::CookieComponents
 Cqsf::CoordinateSystem
 Cqsf::editor::base::packet::EditorOperationBulk::COperationAction
 Cqsf::ai::position::CorrectionOptions
 Cqsf::ai::position::CorrectionSettings
 Cqsf::ai::Costs
 Cem5::multiplayer::CreateFireHoseData
 Cqsf::ai::CurveTurningResult
 Cem5::ExtendedPreferencesGraphicWindow::CustomGraphicSettings
 Cqsf::DampedSpringClass representing a damped spring
 Cem5::multiplayer::proxy::DataBaseBase struct for proxy messages
 Cqsf::BinarySerializer::DataBlockInfo
 CDataFormatter
 CDataSource
 CDataStream
 Cqsf::DateTimeData type for encapsulating date time information (in UTC)
 Cqsf::DebugDrawRequestAbstract debug draw request class
 Cqsf::DebugHelperStatic debug helper class
 Cqsf::ai::DebugParameters
 Cem5::FireSpreadCalculation::DebugRequestData
 Cqsf::ai::voronoi::DebugSettings
 Cqsf::DebugTextParametersParameter class for the text debug draw request
 CDecorator
 CDecoratorInstancer
 CDefaultPlaneBoundedVolumeListSceneQuery
 CDefaultRaySceneQuery
 CDefaultShadowCameraSetup
 CDefaultSphereSceneQuery
 CDefine
 Cqsf::Degree
 Cqsf::editor::base::AssetStorageManager::DerivedAssetInfo
 Cqsf::Renderer::DescriptorRange
 CDestArgInfo
 Cdevice_tag
 Cem5::DiagnosisIdentifier
 Cqsf::detail::DirectAllocator< T >
 Cqsf::detail::DirectAllocator< Activity >
 Cqsf::detail::DirectAllocator< Asset >
 Cqsf::detail::DirectAllocator< AssetType >
 Cqsf::detail::DirectAllocator< CachedAsset >
 Cqsf::detail::DirectAllocator< CollisionType >
 Cqsf::detail::DirectAllocator< Diagnosis >
 Cqsf::detail::DirectAllocator< FireMaterial >
 Cqsf::detail::DirectAllocator< GameTimer >
 Cqsf::detail::DirectAllocator< GangsterType >
 Cqsf::detail::DirectAllocator< GroundMap >
 Cqsf::detail::DirectAllocator< Injury >
 Cqsf::detail::DirectAllocator< Material >
 Cqsf::detail::DirectAllocator< MaterialBlueprint >
 Cqsf::detail::DirectAllocator< MedicalCare >
 Cqsf::detail::DirectAllocator< Mod >
 Cqsf::detail::DirectAllocator< OrderInfo >
 Cqsf::detail::DirectAllocator< PipelineStateCache >
 Cqsf::detail::DirectAllocator< ProgramCache >
 Cqsf::detail::DirectAllocator< ShaderBlueprint >
 Cqsf::detail::DirectAllocator< ShaderCache >
 Cqsf::detail::DirectAllocator< ShaderPieces >
 Cqsf::detail::DirectAllocator< ShaderSourceCodeBlueprint >
 Cqsf::detail::DirectAllocator< ShaderSourceCodeCache >
 Cqsf::detail::DirectAllocator< SpawnGroup >
 Cqsf::detail::DirectAllocator< UnitPoolDefinition >
 Cqsf::detail::DirectAllocator< WeatherConfiguration >
 Cqsf::detail::DirectAllocator< WeatherState >
 Cqsf::MaterialSystemCacheManager::DirtyCachePartsStructure holding information about out-of-date (aka "dirty") cache parts; used for incremental cache updates
 Cqsf::ai::voronoi::DistanceCalculator
 Cqsf::AmbientAudioManagementComponent::AmbientSoundEmitter::DistanceComputationResultAll data returned from computeDistanceToEmission()
 Cqsf::ai::DistanceGridCell
 Cqsf::game::DistanceHelperStatic distance helper class
 Cqsf::ai::voronoi::DynamicGraph
 Cqsf::ai::DynamicPortal
 Cqsf::ai::DynamicPortalFunnelSmoother
 Cqsf::ai::DynamicTargetTracker
 CEAction
 Cqsf::ai::EActorEActor wrapper class for a QSF entity
 Cem5::EActorBaseEActor wrapper base class
 Cqsf::ai::EdgePortal
 Cqsf::editor::base::EditorAssetContainer
 Cqsf::editor::base::EditorAssetPackageListContainer
 Cqsf::editor::EditorCachedAssetDownload
 Cqsf::editor::base::EditorMapInfo
 Cqsf::editor::base::EditorMapProjectInfo
 Cqsf::editor::base::EditorMapProjectList
 Cqsf::editor::EditorMaterialProperty
 Cqsf::editor::EditorMaterialPropertyValue
 Cqsf::editor::base::EditorProjectListContainer
 Cqsf::AssetElementCollector::Element
 Cqsf::ai::ELocalMove
 Cqsf::ai::ELocalMovementState
 Cqsf::ai::EM3
 Cenable_shared_from_this
 CEntity
 Cem5::multiplayer::EntityCreatedFromPrefabData
 Cqsf::Map::EntityHashMapWrapper
 Cem5::EntityLogicHelperStatic entity logic helper class
 Cqsf::FileCache::Entry
 Cqsf::PrototypeHashMap::Entry
 Cqsf::EnumBitmask< STORAGE, ENUM >Enum-based bitmask class template
 Cqsf::EnumBitmask< uint16, eventspreadreason::Reason >
 Cqsf::EnumBitmask< uint16, PersonFlags >
 Cqsf::EnumBitmask< uint16, weapon::Weapon >
 Cqsf::EnumBitmask< uint32, EventWeather >
 Cqsf::EnumBitmask< uint64, StatusIconType >
 Cqsf::EnumBitmask< uint8, DamageLevelFlags >
 Cqsf::EnumBitmask< uint8, DebugFlag >
 Cqsf::EnumBitmask< uint8, EventFlag >
 Cqsf::EnumBitmask< uint8, Flags >
 Cqsf::EnumBitmask< uint8, HighlightFlags >
 Cqsf::EnumBitmask< uint8, ImmunityType >
 Cqsf::EnumBitmask< uint8, InternalFlags >
 Cqsf::EnumBitmask< uint8, link::Direction >
 Cqsf::EnumBitmask< uint8, PersonComponent::Age >
 Cqsf::EnumBitmask< uint8, ProcessedActionFlag >
 Cqsf::EnumBitmask< uint8, SearchFlag >
 Cqsf::ai::EOrientedBoxClass that implements an oriented box. The box is defined by extents, position and translation and is centered around its position
 Cqsf::ai::EPathTest
 Cqsf::ai::EPolygon
 Cqsf::ai::EPolygonPoint
 Cem5::equipment
 Cqsf::ai::ERouterEnvironmentClass to store the environment that is used to compute routes
 Cqsf::ai::ERouterObjectContainerClass to store obstacle objects for fast lookup for the router
 Cqsf::ai::ERouterObjectStateSimple storage class for object states used in the router. An object state consists of a position and a rotation
 Cqsf::ai::ERouterPathClass to represent a path computed by the route-finder
 Cqsf::ai::ERouterPathNodeClass to represent a single node of the path
 Cqsf::ai::ERouterPolygonClass to encapsulate and simplify computation of polygons to avoid obstacles
 Cqsf::ai::ERouterSearchBase class of all searches of the router
 Cqsf::ai::ERouterTargetBase class for all router targets
 Cqsf::ai::ERouterTreeNode< T >Class that implements a node of an n-ary tree. Usage: just inherit with the inheriting class as template paremeter. (e.g. class SearchNode : public ERouterTreeNode<SearchNode>)
 Cqsf::ai::ERouterTreeNode< ERouterLocalSearchNode >
 Cqsf::ErrorHandling
 Cqsf::detail::ErrorHandlingWindows
 Cqsf::ai::ETerrain
 Cqsf::EulerAnglesStatic Euler angles conversion tool class
 Cqsf::ai::EvadedCollisionInfo
 Cqsf::ai::EvaluationParameters
 Cqsf::ai::EVehicleRoleInfo
 Cem5::FreeplayEventPool::EventDefinition
 Cem5::SeasonalEventStartConditions::EventDetail
 CEventListener
 Cem5::FreeplayEvent::EventResult
 Cem5::ObjectiveWindowDataSource::EventState
 Cqsf::game::EventTagManagerComponent::EventTagData
 Cqsf::game::EventTagHelperQSF game event tag helper
 Cqsf::ai::ExportedProperty< Type >
 Cqsf::ai::ExportedProperty< bool >
 Cqsf::ai::ExportedProperty< glm::vec2 >
 Cqsf::ai::ExportedProperty< qsf::Percentage >
 Cqsf::ai::ExportedProperty< qsf::Time >
 Cqsf::ai::ExportedProperty< qsf::UnsignedFloat >
 Cqsf::ai::ExportedProperty< short >
 Cqsf::ai::ExportedProperty< std::string >
 Cqsf::ai::ExportedProperty< uint32 >
 Cqsf::ai::ExportedProperty< unsigned int >
 Cqsf::Factory< Pointer >Factory function object class similar to boost::factory
 Cem5::multiplayer::FadeEntityData
 Cqsf::FastAllocator
 Cqsf::FastPodAllocator< T >
 Cqsf::FastPodAllocator< AmbientSpotAudioSourceItem >
 Cqsf::FastPodAllocator< ComponentItem >
 Cqsf::FastPodAllocator< File >
 Cqsf::FastPodAllocator< MeshAnimationChannel >
 Cqsf::FastPodAllocator< MipLevelInfo >
 Cqsf::FastPodAllocator< MusicTrack >
 Cqsf::FastPodAllocator< NullAudioSource >
 Cqsf::FastPodAllocator< OpenALAudioBuffer >
 Cqsf::FastPodAllocator< OpenALAudioSource >
 Cqsf::FastPodAllocator< OpenALStreamMemory >
 Cqsf::FastPodAllocator< OpenALStreamOgg >
 Cqsf::FastPodAllocator< OpenALStreamWav >
 Cqsf::FastPodAllocator< SampleChunk >
 Cqsf::FastPodAllocator< Section >
 Cqsf::FastPodAllocator< SimplePathSearchImplementation< NavigationMechanics > >
 Cqsf::FastPodAllocator< StreamedTexture >
 Cqsf::FileCacheFile cache class
 Cqsf::game::ContentAuthentication::FileEntry
 Cqsf::FileHelperStatic file helper class
 CFileInterface
 Cqsf::FileListingFile listing class
 Cqsf::editor::FilterConfigurationFilter configuration
 Cqsf::FilteredRandomFiltered random number generation helper class
 Cem5::FireEventCandidateSearchHelperEMERGENCY 5 fire event candidate search helper
 Cem5::FireHelperEMERGENCY 5 static fire helper class
 Cem5::firesimulation::FireReceiverData
 Cem5::FireSpreadCalculationFire spread calculation helper
 Cflushable_tag
 Cqsf::FlyweightStringFlyweight string class
 Cqsf::StringHashTemplate::FnvHash< N, I >String hash helper template
 Cqsf::StringHashTemplate::FnvHash< 1, 1 >String hash helper template
 Cqsf::StringHashTemplate::FnvHash< N, 1 >String hash helper template
 Cqsf::AudioManager::FormatAudio format
 CFrameListener
 CFrameListener
 Cem5::multiplayer::FreeplayEventData
 Cem5::FreeplayEventManagerEMERGENCY 5 freeplay event factory manager
 Cem5::FreeplayEventPoolEMERGENCY 5 freeplay event pool class
 Cem5::FreeplayEventTriggerInfo
 Cem5::multiplayer::FreeplayObjectiveData
 Cqsf::SlotHelper::Functor
 Cqsf::ai::FunnelDistanceEstimationResult
 Cem5::GameCountersStatic EMERGENCY 5 game counters collection class
 Cqsf::GameLogicComponent::GameLogicConfig
 Cem5::multiplayer::GameModeUpdateData
 Cem5::GameSessionConfigurationEMERGENCY 5 game session configuration
 Cem5::PreferencesGameWindow::GameSettings
 Cem5::GangsterPathMatcherClass matches gangsterEntity and path Entities via watching the event tag endings This class is very close the gamelogic of MainEvent203
 Cem5::MainEvent203::GangsterWaypointData
 Cqsf::editor::StreetOperationHelper::GatewayGateway information
 Cqsf::link::GetLinkAnchorAdapter< T >
 Cqsf::link::GetLinkAnchorAdapter< Entity >
 Cqsf::link::GetLinkAnchorAdapter< LinkAnchor >
 Cqsf::link::GetLinkAnchorAdapter< Prototype >
 Cem5::GetUpdateCheckVersionInformation
 Cqsf::ai::GridCellFunctor
 Cqsf::ai::GridConfiguration
 Cqsf::ai::voronoi::SegmentFinder::GridSegment
 Cqsf::GroundMapLevelGround map level class
 Cqsf::GroundMapManagerConfigurationGround map manager configuration class
 Cqsf::GuiDocumentGraphical User Interface (GUI) document base class
 Cem5::GuiHelperEMERGENCY 5 static GUI helper class
 Cstd::hash< qsf::ai::AreaConfiguration >
 Cqsf::openal::OpenALStreamWav::HeaderHeader of the WAV-file format
 Cem5::HeatRendererHeat renderer
 Cqsf::ai::HeightRestriction
 Cem5::HighscoreEntry
 Cem5::HighscoreOnlinePage
 Cem5::HintHelperHint helper can create hint observers
 Cem5::HintMessageHint message contains information about the text, sound file, video file the hint system needs
 Cqsf::PhysicsWorldComponent::HitResult
 CHlms
 CHlmsCache
 CHlmsDatablock
 Cqsf::ai::voronoi::DynamicGraph::HubNodeIdentifier
 Cem5::Command::IconSettings
 Cem5::MiniMapRenderer::IconStateThe icon state data contains everything needed for deriving the renderer icon (basically OGRE billboard set, the thing seen by the user)
 CIncludeState
 Cqsf::editor::BaseModel::IndexData
 Cmeshmagick::OptimiseTool::IndexInfo
 Cem5::injury
 Cem5::InjuryIdentifier
 Cqsf::InputControlInput control base class
 Cqsf::InputDeviceInput device base class
 Cqsf::InputDeviceFeederInput device feeder base class
 Cqsf::InputListenerInput listener class
 Cqsf::ScratchBuffer< T >::Instance
 Cqsf::ai::InterMapConnections
 Cqsf::InterpolationPolicy< T >
 Cqsf::InterpolationPolicy< Color3 >
 Cqsf::InterpolationPolicy< Color4 >
 Cqsf::InterpolationPolicy< float >
 Cqsf::InterpolationPolicy< glm::quat >
 Cqsf::InterpolationPolicy< glm::vec3 >
 Cqsf::InterprocessFileLockReplacement for boost::interprocess::file_lock on Windows, since the boost-implementation does not support Unicode filenames on Windows
 Cqsf::game::IsLeftComponentCloserToTargetPositionClass used as compare function for distances of components. Use this for std::sort
 Cqsf::PrototypeHashMap::iterator
 Cqsf::ComponentCollection::iterator
 Citerator
 Cqsf::JobArgumentsJob arguments class: holds data to be passed to the called job method by the job manager
 Cqsf::jobs::JobConfiguration
 Cqsf::jobs::JobDescriptor
 Cem5::multiplayer::JoinRequestData
 Cem5::multiplayer::JoinResponseData
 CJoyStickListener
 CKeyListener
 Cqsf::editor::SequenceEditorSelectionManager::KeySelectionStructure holding the identity of a key in a track
 Cqsf::ai::LaneA single lane defines an atomic area where an entity might move along in the traffic lane representation. A lane is basically a point list with some free space projected to the sides of each line segment inside the navigation plane. This creates a series of connected and partially overlapping rectangular areas. Because the free space is available in all directions you need to add a semicircle at each segments end point to get the full picture. A lane may be connected at its endpoints to other lanes
 Cqsf::ai::LaneBound
 Cqsf::ai::LaneCollectionA collection of lanes. Some parts of the lane representation are stored inside this compound structure for saving memory. Because these are the basic data types for the AI world representation creating an instance for each element which would have its own dynamic containers would probably be a noticeable overhead
 Cqsf::ai::LaneEndNode
 Cqsf::ai::LaneNode< Vector >
 Cqsf::MeshAnimationComponent::LastAnimatonData
 Cem5::multiplayer::LayerChangedData
 Cqsf::TickInterpolationHelper::LightweightTransform
 Cem5::SpawnGroup::LimitDependencyProperties
 Cqsf::LineClass representing a 3D line, defined by an origin point and a (usually normalized) direction. A line with zero direction is considered degenerated. Trying to create such a line will lead to a thrown exception
 Cqsf::Line2D
 Cqsf::LinearGradientFunction< T, INPUT >Linear gradient function
 Cqsf::LinearGradientFunction< float >
 Cqsf::LinkLink base class
 Cqsf::LinkAnchorAdapterLink anchor adapter base class
 Cqsf::LinkAnchorId
 Cqsf::LinkComponentHelperLink component helper class
 Cqsf::LinkContainerLink container class
 Cqsf::LinkTypeLink type class
 Cqsf::ParticleUniverseParticleSystemInstanceManager::Listener
 CListener
 CListener
 Cqsf::editor::LogContextFilterSettings
 Cqsf::LogMessageLog message
 Cqsf::lua::LuaUserDataAbstract Lua user data
 Cem5::MainEvent01KerosinePuddleEMERGENCY 5 main event 01 growing kerosine puddle
 Cem5::MainEventIdentifierEMERGENCY 5 main event identifier class
 Cqsf::ai::ManagedNavigationMap
 Cqsf::ai::ManagedNavigationMapReadAccess
 Cqsf::ai::ManagedNavigationMapWriteAccess
 CManualResourceLoader
 Cqsf::MapBackupMap backup abstract base class
 Cqsf::ai::MapContactPoint
 Cem5::MapIdentifierEMERGENCY 5 map identifier class
 Cqsf::editor::MaterialInfo
 Cqsf::MaterialPropertiesMaterial properties
 Cqsf::game::MaterialPropertyLerpHelper class to change a material property over time
 Cqsf::MaterialPropertyValueMaterial property value
 Cqsf::MaterialTextureMaterial texture
 Cem5::ME06SparkIgniterME06 has three objects that cause sparks when burning
 Cqsf::SpatialPartitionManagerComponent::Member
 Cqsf::openal::OpenALAudioManager::MemoryDataRead from memory structure for the custom OpenAL file callbacks
 CMeshSerializerListener
 Cqsf::MessageConfigurationMessage configuration class
 Cnv::MessageHandler
 Cqsf::detail::MessageListener
 Cqsf::MessageParametersMessage parameters class
 Cqsf::MessageResponseReceiverMessage response receiver class
 Cem5::MessagesStatic EMERGENCY 5 messages collection class
 Cqsf::game::MessagesStatic QSF game messages collection class
 Cqsf::editor::MessagesStatic editor messages collection class
 Cqsf::logic::MessagesStatic QSF logic messages collection class
 Cem5::MinimapHelperStatic minimap helper class
 Cem5::multiplayer::MinimapIconMessageData
 Cem5::MiniMapIconRegistrationLogicMinimap registration logic
 Cem5::multiplayer::MinimapMessageData
 Cem5::multiplayer::MinimapPingData
 Cem5::MiniMapRenderer::MiniMapPolygon
 Cqsf::ai::MinMaxDelay
 Cqsf::ai::MinMaxDuration
 CMOJOSHADER_astAnnotations
 CMOJOSHADER_astArguments
 CMOJOSHADER_astBlockStatement
 CMOJOSHADER_astCompilationUnit
 CMOJOSHADER_astCompilationUnitFunction
 CMOJOSHADER_astCompilationUnitStruct
 CMOJOSHADER_astCompilationUnitTypedef
 CMOJOSHADER_astCompilationUnitVariable
 CMOJOSHADER_astData
 CMOJOSHADER_astDataType
 CMOJOSHADER_astDataTypeArray
 CMOJOSHADER_astDataTypeBuffer
 CMOJOSHADER_astDataTypeFunction
 CMOJOSHADER_astDataTypeMatrix
 CMOJOSHADER_astDataTypeStruct
 CMOJOSHADER_astDataTypeStructMember
 CMOJOSHADER_astDataTypeUser
 CMOJOSHADER_astExpression
 CMOJOSHADER_astExpressionBinary
 CMOJOSHADER_astExpressionBooleanLiteral
 CMOJOSHADER_astExpressionCallFunction
 CMOJOSHADER_astExpressionCast
 CMOJOSHADER_astExpressionConstructor
 CMOJOSHADER_astExpressionDerefStruct
 CMOJOSHADER_astExpressionFloatLiteral
 CMOJOSHADER_astExpressionIdentifier
 CMOJOSHADER_astExpressionIntLiteral
 CMOJOSHADER_astExpressionStatement
 CMOJOSHADER_astExpressionStringLiteral
 CMOJOSHADER_astExpressionTernary
 CMOJOSHADER_astExpressionUnary
 CMOJOSHADER_astForStatement
 CMOJOSHADER_astFunctionParameters
 CMOJOSHADER_astFunctionSignature
 CMOJOSHADER_astGeneric
 CMOJOSHADER_astIfStatement
 CMOJOSHADER_astNode
 CMOJOSHADER_astNodeInfo
 CMOJOSHADER_astPackOffset
 CMOJOSHADER_astReturnStatement
 CMOJOSHADER_astScalarOrArray
 CMOJOSHADER_astStatement
 CMOJOSHADER_astStructDeclaration
 CMOJOSHADER_astStructMembers
 CMOJOSHADER_astStructStatement
 CMOJOSHADER_astSwitchCases
 CMOJOSHADER_astSwitchStatement
 CMOJOSHADER_astTypedef
 CMOJOSHADER_astTypedefStatement
 CMOJOSHADER_astVarDeclStatement
 CMOJOSHADER_astVariableDeclaration
 CMOJOSHADER_astVariableLowLevel
 CMOJOSHADER_astWhileStatement
 CMOJOSHADER_attribute
 CMOJOSHADER_compileData
 CMOJOSHADER_constant
 CMOJOSHADER_effect
 CMOJOSHADER_effectParam
 CMOJOSHADER_effectPass
 CMOJOSHADER_effectShader
 CMOJOSHADER_effectState
 CMOJOSHADER_effectTechnique
 CMOJOSHADER_effectTexture
 CMOJOSHADER_error
 CMOJOSHADER_irArray
 CMOJOSHADER_irBinOp
 CMOJOSHADER_irCall
 CMOJOSHADER_irCJump
 CMOJOSHADER_irConstant
 CMOJOSHADER_irConstruct
 CMOJOSHADER_irConvert
 CMOJOSHADER_irESeq
 CMOJOSHADER_irExpression
 CMOJOSHADER_irExprInfo
 CMOJOSHADER_irExprList
 CMOJOSHADER_irExprStmt
 CMOJOSHADER_irGeneric
 CMOJOSHADER_irJump
 CMOJOSHADER_irLabel
 CMOJOSHADER_irMemory
 CMOJOSHADER_irMisc
 CMOJOSHADER_irMove
 CMOJOSHADER_irNode
 CMOJOSHADER_irNodeInfo
 CMOJOSHADER_irSeq
 CMOJOSHADER_irStatement
 CMOJOSHADER_irSwizzle
 CMOJOSHADER_irTemp
 CMOJOSHADER_parseData
 CMOJOSHADER_preprocessData
 CMOJOSHADER_preprocessorDefine
 CMOJOSHADER_preshader
 CMOJOSHADER_preshaderInstruction
 CMOJOSHADER_preshaderOperand
 CMOJOSHADER_sampler
 CMOJOSHADER_samplerMap
 CMOJOSHADER_swizzle
 CMOJOSHADER_symbol
 CMOJOSHADER_symbolStructMember
 CMOJOSHADER_symbolTypeInfo
 CMOJOSHADER_uniform
 CMouseListener
 CMovableObjectFactory
 Cqsf::MapSceneManager::MovableObjectWithListener
 Cqsf::ai::MovementMode
 Cem5::MovementModesStatic EMERGENCY 5 AI movement modes definition class
 Cem5::MoverTypeStatic EMERGENCY 5 AI navigation mover type names. Helps to access the AI mover types with EM5 specific symbolic names instead of nondescript numbers
 Cqsf::SoundTrackManager::MusicList
 Cem5::HistoricPlagueBuildingComponent::MustCleanData
 Cqsf::NamedIdentifierClass combining strings with their hashes
 Cqsf::ai::NavigationComponentCollision
 Cqsf::ai::NavigationGoal
 Cqsf::ai::NavigationGoalFactory
 Cem5::NavigationMapStatic EMERGENCY 5 AI navigation map names. Helps to access the AI navigation maps with EM5 specific symbolic names instead of nondescript numbers
 Cqsf::ai::NavigationMapUpdateConfiguration
 Cqsf::ai::NavigationTargetPoint
 Cqsf::ai::NavigationTaskStatistics
 Cqsf::game::NetworkManagerGame network manager class
 Cem5::multiplayer::NewHintData
 Cem5::AccountManager::NewsEntry
 Cnoncopyable