Emergency 20 Dokumentation  4.2.0
InventoryComponent.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/Export.h"
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
33  {
34 
35 
36  //[-------------------------------------------------------]
37  //[ Public definitions ]
38  //[-------------------------------------------------------]
39  public:
40  static const uint32 COMPONENT_ID;
41 
42 
43  //[-------------------------------------------------------]
44  //[ Public methods ]
45  //[-------------------------------------------------------]
46  public:
54  inline explicit InventoryComponent(qsf::Prototype* prototype);
55 
60  inline virtual ~InventoryComponent();
61 
62  inline const std::string& getActiveEquipmentName() const;
63  inline void setActiveEquipmentName(const std::string& name);
64 
65 
66  //[-------------------------------------------------------]
67  //[ Private data ]
68  //[-------------------------------------------------------]
69  private:
70  std::string mEquipmentName;
71 
72 
73  //[-------------------------------------------------------]
74  //[ CAMP reflection system ]
75  //[-------------------------------------------------------]
76  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
77 
78 
79  };
80 
81 
82 //[-------------------------------------------------------]
83 //[ Namespace ]
84 //[-------------------------------------------------------]
85 } // em5
86 
87 
88 //[-------------------------------------------------------]
89 //[ Implementation ]
90 //[-------------------------------------------------------]
92 
93 
94 //[-------------------------------------------------------]
95 //[ CAMP reflection system ]
96 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
EMERGENCY 5 Inventory component class (Extends qsf::game::InventoryComponent um multiplay only data) ...
Definition: InventoryComponent.h:32
static const uint32 COMPONENT_ID
"em5::InventoryComponent" unique component ID
Definition: InventoryComponent.h:40
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Inventory component class.
Definition: InventoryComponent.h:34
Prototype class.
Definition: Prototype.h:100