Emergency 20 Dokumentation  4.2.0
em5::SpawnPointComponent Class Reference

EMERGENCY 5 entities can spawn from this point. It has a list of valid entities which can spawn from it. More...

#include <SpawnPointComponent.h>

Inheritance diagram for em5::SpawnPointComponent:
qsf::Component qsf::InheritedObject qsf::WeakPtrTarget qsf::Object em5::CivilistSpawnPointComponent em5::InhabitantSpawnComponent em5::UnitSpawnPointComponent em5::PersonSpawnPointComponent em5::VehicleSpawnPointComponent

Public Member Functions

 SpawnPointComponent (qsf::Prototype *prototype)
 Constructor. More...
 
virtual ~SpawnPointComponent ()
 Destructor. More...
 
const std::vector< std::string > & getList () const
 
void setList (const std::vector< std::string > &list)
 
qsf::EntityspawnRandom (bool checkCollisions=true, const qsf::Time &fadeTime=qsf::Time::fromSeconds(1.0f)) const
 Spawn an random entity from the list. Keeps watch of all spawn percentages and returns the new spawned entity. More...
 
bool canSpawnWithoutCollision (qsf::Map &foreignMap)
 Check if an entity could spawn with a random spawn. More...
 
virtual bool isEntry () const
 
virtual bool isExit () const
 
virtual bool isTransit () const
 
virtual void serialize (qsf::BinarySerializer &serializer) override
 Serialize or deserialize the component using a binary serializer. More...
 
- Public Member Functions inherited from qsf::Component
virtual ~Component ()
 Destructor. More...
 
PrototypegetPrototype () const
 Return the prototype this component is in. More...
 
EntitygetEntity () const
 Return a reference to the entity this component is in. More...
 
uint32 getId () const
 Return the unique component identifier. More...
 
ComponentManagergetComponentManager () const
 Return the component manager that's responsible for this component instance. More...
 
ComponentCollectiongetComponentCollection () const
 Return the component collection that's responsible for this component instance. More...
 
bool isSimulating () const
 Return whether or not the component is in simulating mode. More...
 
bool isActive () const
 Return whether or not the component is considered to be active. More...
 
void setActive (bool active)
 Set whether or not the component is considered to be active. More...
 
bool isDebug () const
 Return whether or not the component is considered to be in debug mode. More...
 
bool isHidden () const
 Return whether or not the component is hidden. More...
 
void setHidden (bool hidden)
 Set whether or not the component is hidden. More...
 
bool isGloballyHidden () const
 Return whether or not the component is globally hidden. More...
 
void setGloballyHidden (bool globallyHidden)
 Set whether or not the component is globally hidden. More...
 
bool isReallyHidden () const
 Return whether or not the component is really hidden. More...
 
bool startup (bool ownerIsRunning)
 Startup the component. More...
 
bool isRunning () const
 Return whether or not the component is up-and-running. More...
 
void shutdown ()
 Shutdown the component. More...
 
uint64 getPrototypeId () const
 Return the ID of the prototype this component is in. More...
 
uint64 getEntityId () const
 Return the ID of the entity this component is in. More...
 
virtual void onInvalidation ()
 Invalidate the component. More...
 
virtual void setDebug (bool debugMode)
 Set whether or not the component is considered to be in debug mode. More...
 
- Public Member Functions inherited from qsf::InheritedObject
void copyPropertyOverrideStateFrom (const InheritedObject &object, bool add=false)
 
void setAllPropertyOverrideFlags (bool value)
 
void autoCreatePropertyOverrideState ()
 
virtual camp::Value getPropertyDefaultValue (const StringHash &propertyId) const override
 
virtual PropertyOverrideState getPropertyOverrideState (const StringHash &propertyId) const override
 
virtual bool setPropertyOverrideState (const StringHash &propertyId, PropertyOverrideState overrideState) override
 
- Public Member Functions inherited from qsf::Object
virtual ~Object ()
 Destructor. More...
 
const camp::Class & getCampClass () const
 Return the CAMP class. More...
 
int getPropertyIndexById (const StringHash &propertyId) const
 Return the CAMP property index by using the unique class property ID. More...
 
uint32 getPropertyIdByIndex (int index) const
 Return the unique class property ID with the given index. More...
 
std::string getPropertyNameById (const StringHash &propertyId) const
 Return the CAMP property name by using the unique class property ID. More...
 
const camp::Property * getCampPropertyById (const StringHash &propertyId) const
 Return the CAMP property by using the unique class property ID. More...
 
void setPropertyValuesByString (const std::string &values)
 Set CAMP reflection property values by using a given string. More...
 
void setPropertiesToDefaultValues ()
 Set all CAMP reflection system properties to their default values. More...
 
void serializeToBoostPTree (boost::property_tree::ptree &pTree, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
void serializeToBoostPTree (boost::property_tree::ptree &pTree, const camp::Class &campClass, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
bool deserializeFromBoostPTree (const boost::property_tree::ptree &pTree, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL)
 
bool deserializeFromBoostPTree (const boost::property_tree::ptree &pTree, const camp::Class &campClass, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL)
 
void serializeToBinarySerializer (BinarySerializer &serializer, SerializationMode mode=MODE_MINIMAL, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
void deserializeFromBinarySerializer (BinarySerializer &serializer, SerializationMode mode=MODE_MINIMAL, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL, bool setOverrideState=true)
 
virtual void onPreDeserialize ()
 Called right before the object is deserialized using any of the above methods. Default implementation is empty. More...
 
virtual void onPostDeserialize ()
 Called right after the object was deserialized using any of the above methods. Default implementation is empty. More...
 
virtual ScriptgetAssociatedScript () const
 Return the script instance associated with this object instance. More...
 

Static Public Member Functions

static qsf::EntityspawnRandomAt (const qsf::Transform &transform, qsf::Map &map, const std::string &spawnPoolName, bool checkCollisions=true)
 Spawn an random entity from a given pool. More...
 

Static Public Attributes

static const uint32 COMPONENT_ID
 "em5::SpawnPointComponent" unique component ID More...
 
- Static Public Attributes inherited from qsf::Component
static const uint32 COMPONENT_ID
 "qsf::Component" unique component ID More...
 

Protected Attributes

std::vector< std::string > mList
 Array of spawnable entity names; exact meaning depends on sub-class implementation (e.g. prefab local asset names) More...
 
- Protected Attributes inherited from qsf::InheritedObject
std::bitset< 128 > mPropertyOverrideFlags
 One bit for each property; if set, the property is overridden. More...
 

Additional Inherited Members

- Public Types inherited from qsf::Component
enum  TransformChangeFlag {
  TRANSFORM_CHANGE_POSITION = 0x01, TRANSFORM_CHANGE_ROTATION = 0x02, TRANSFORM_CHANGE_SCALE = 0x04, TRANSFORM_CHANGE_TRANSFORM = 0x07,
  TRANSFORM_CHANGE_FOR_SIMULATION = 0x08, TRANSFORM_CHANGE_FOR_ANIMATION = 0x10
}
 
typedef BitFlagSet< uint8, TransformChangeFlagTransformChangeFlags
 
- Public Types inherited from qsf::Object
enum  PropertyOverrideState { PROPERTY_INVALID, PROPERTY_DEFAULT, PROPERTY_OVERRIDE, PROPERTY_REMOVED }
 
enum  SerializationMethod { SERIALIZE_FLAT, SERIALIZE_COMPLETE, SERIALIZE_DIFFERENTIAL, SERIALIZE_IGNORE_UNKNOWN }
 
enum  SerializationMode { MODE_MINIMAL, MODE_COMPATIBLE }
 
- Protected Member Functions inherited from qsf::Component
 Component (Prototype *prototype)
 Constructor. More...
 
void promotePropertyChange (uint32 propertyId)
 A component property value was changed. More...
 
template<typename T , typename S >
bool assignAndPromoteChange (T &variable, const S &newValue, uint32 propertyId)
 Comfort function for updating an exported member variable and promoting any change that happened. More...
 
void setRegisterForSimulationTransformChanges (bool enable)
 Register or unregister this component as simulation transform listener. More...
 
void setRegisterForAnimationTransformChanges (bool enable)
 Register or unregister this component as animation transform listener. More...
 
virtual const ObjectgetPropertyDefaultsProvider () const override
 
virtual bool ignoreOwnerRunningState () const
 Return whether or not the component will only startup if the owner is in running state. More...
 
virtual bool implementsOnComponentPropertyChange () const
 Signal whether this component needs the "onComponentPropertyChange" callback at all. More...
 
virtual void onComponentPropertyChange (const Component &component, uint32 propertyId)
 Called in case a component property value was changed. More...
 
virtual void onComponentTransformChange (const Transform &transform, TransformChangeFlags flags)
 Called in case a component transformation value was changed. More...
 
virtual void onSetSimulating (bool simulating)
 Set whether or not the component is in simulating mode. More...
 
virtual void onSetActive (bool active)
 Set whether or not the component is considered to be active. More...
 
virtual void onSetDebug (bool debug)
 Set whether or not the component is considered to be in debug mode. More...
 
virtual void onSetHidden (bool hidden)
 Set whether or not the component is considered to be hidden. More...
 
virtual bool onStartup ()
 Startup the component. More...
 
virtual void onShutdown ()
 Shutdown the component. More...
 
- Protected Member Functions inherited from qsf::InheritedObject
 InheritedObject ()
 Default constructor. More...
 
- Protected Member Functions inherited from qsf::Object
 Object ()
 Default constructor. More...
 
- Protected Member Functions inherited from qsf::WeakPtrTarget
 WeakPtrTarget ()
 Default constructor. More...
 
 WeakPtrTarget (const WeakPtrTarget &other)
 Copy constructor. More...
 
 WeakPtrTarget (WeakPtrTarget &&)=delete
 Delete the move constructor, as WeakPtrTarget would need a proper move constructor-implementation that ensures that its pointer gets updated in the WeakPtrBase as well. More...
 
 ~WeakPtrTarget ()
 Destructor. More...
 
void invalidateAllWeakPtr ()
 Invalidate all weak pointers to this object. More...
 
void operator= (const WeakPtrTarget &other)
 Copy operator. More...
 

Detailed Description

EMERGENCY 5 entities can spawn from this point. It has a list of valid entities which can spawn from it.

Remarks
EMERGENCY 5 spawn point component

Constructor & Destructor Documentation

em5::SpawnPointComponent::SpawnPointComponent ( qsf::Prototype prototype)
inlineexplicit

Constructor.

Parameters
[in]prototypeThe prototype this component is in, no null pointer allowed
em5::SpawnPointComponent::~SpawnPointComponent ( )
inlinevirtual

Destructor.

Member Function Documentation

bool em5::SpawnPointComponent::canSpawnWithoutCollision ( qsf::Map foreignMap)

Check if an entity could spawn with a random spawn.

Parameters
[in]foreignMapWe can choose an other map where we want to check the collision
Note
If we have different collision geometry on different spawns we cannot assure that no collision will happen
const std::vector< std::string > & em5::SpawnPointComponent::getList ( ) const
inline
virtual bool em5::SpawnPointComponent::isEntry ( ) const
inlinevirtual
virtual bool em5::SpawnPointComponent::isExit ( ) const
inlinevirtual
virtual bool em5::SpawnPointComponent::isTransit ( ) const
inlinevirtual
virtual void em5::SpawnPointComponent::serialize ( qsf::BinarySerializer serializer)
overridevirtual

Serialize or deserialize the component using a binary serializer.

Parameters
[in]serializerThe serializer, which can be either in read or write mode

Reimplemented from qsf::Component.

Reimplemented in em5::PersonSpawnPointComponent, em5::VehicleSpawnPointComponent, em5::UnitSpawnPointComponent, and em5::InhabitantSpawnComponent.

void em5::SpawnPointComponent::setList ( const std::vector< std::string > &  list)
inline
qsf::Entity* em5::SpawnPointComponent::spawnRandom ( bool  checkCollisions = true,
const qsf::Time fadeTime = qsf::Time::fromSeconds(1.0f) 
) const

Spawn an random entity from the list. Keeps watch of all spawn percentages and returns the new spawned entity.

static qsf::Entity* em5::SpawnPointComponent::spawnRandomAt ( const qsf::Transform transform,
qsf::Map map,
const std::string &  spawnPoolName,
bool  checkCollisions = true 
)
static

Spawn an random entity from a given pool.

Member Data Documentation

const uint32 em5::SpawnPointComponent::COMPONENT_ID
static

"em5::SpawnPointComponent" unique component ID

std::vector<std::string> em5::SpawnPointComponent::mList
protected

Array of spawnable entity names; exact meaning depends on sub-class implementation (e.g. prefab local asset names)


The documentation for this class was generated from the following files: