Emergency 20 Dokumentation  4.2.0
em5::MedievalPreludeScreen Class Reference

Medieval prelude screen. More...

#include <MedievalPreludeScreen.h>

Inheritance diagram for em5::MedievalPreludeScreen:
qsf::GuiDocument qsf::InputListener

Public Member Functions

 MedievalPreludeScreen (qsf::GuiContext &guiContext, int gameSessionConfiguration=GameSessionConfiguration::EMERGENCY_2016_CAMPAIGN)
 Constructor. More...
virtual ~MedievalPreludeScreen ()
 Destructor. More...
virtual void eventReceived (const qsf::InputEvent &inputEvent, Response &response) override
- Public Member Functions inherited from qsf::GuiDocument
 GuiDocument (GuiContext &guiContext)
 Constructor. More...
 GuiDocument (GuiContext &guiContext, Rocket::Core::ElementDocument &rocketCoreElementDocument)
 Constructor. More...
virtual ~GuiDocument ()
 Destructor. More...
GuiContextgetGuiContext () const
 Return the document's owning GUI context. More...
Rocket::Core::ElementDocument * getRocketCoreElementDocument () const
 Return the document's libRocket document. More...
bool loadByFilename (const std::string &filename)
 Load the document from an RML file. More...
void unload ()
 Use this method if you want to change a documents .rml file at runtime. More...
void show ()
 Show the document. More...
void showFocused ()
 Show the document focused. More...
void showModal ()
 Show the document modal. More...
void hide ()
 Hide the document. More...
bool isVisible () const
 Check if the document is currently visible. More...
void setVisible (bool visible)
 Show/hide the document. More...
void pullToFront ()
 Pull the document to the front. More...
Rocket::Core::Element * findElementById (const std::string &elementId) const
 Find an element inside the document by its case-sensitive ID. More...
void registerNewButton (const std::string &buttonId, const std::string &event, const std::string &eventKey)
 Register a new button. More...
virtual void toggleVisibility ()
 Toggle visibility. More...
virtual void processEvent (const std::string &eventKey, Rocket::Core::Event &event)
virtual void processViewportDimensionsChanged (int width, int height)
- Public Member Functions inherited from qsf::InputListener
 InputListener ()
 Default constructor. More...
virtual ~InputListener ()
 Destructor. More...
WindowgetFocusWindow () const
 Return the focus window. More...
void setFocusWindow (Window *focusWindow)
 Set focus window. More...

Public Attributes

boost::signals2::signal< void()> PlaybackFinished
 This Boost signal is emitted when the prelude has been finished (or aborted premature) More...

Additional Inherited Members

- Static Public Member Functions inherited from qsf::GuiDocument
static Rocket::Core::EventListener * createEventListener (const std::string &eventKey)
 Create an event listener. More...
static GuiDocumentgetGuiDocumentByRocketCoreElement (Rocket::Core::Element *element)
 Return a QSF GUI document instance by using a given libRocket element instance. More...
- Protected Member Functions inherited from qsf::GuiDocument
void createEmptyDocument ()

Detailed Description

Medieval prelude screen.

Constructor & Destructor Documentation

em5::MedievalPreludeScreen::MedievalPreludeScreen ( qsf::GuiContext guiContext,
int  gameSessionConfiguration = GameSessionConfiguration::EMERGENCY_2016_CAMPAIGN 


virtual em5::MedievalPreludeScreen::~MedievalPreludeScreen ( )


Member Function Documentation

virtual void em5::MedievalPreludeScreen::eventReceived ( const qsf::InputEvent inputEvent,
Response response 

Reimplemented from qsf::InputListener.

Member Data Documentation

boost::signals2::signal<void()> em5::MedievalPreludeScreen::PlaybackFinished

This Boost signal is emitted when the prelude has been finished (or aborted premature)

The documentation for this class was generated from the following file: