Emergency 20 Dokumentation  4.2.0
em5::GameAnimation Class Reference

EMERGENCY 5 game animation class. More...

#include <GameAnimation.h>

Inheritance diagram for em5::GameAnimation:

Public Member Functions

 GameAnimation ()
 Default constructor. More...
 
virtual ~GameAnimation ()
 Destructor. More...
 
void startup ()
 Startup the game animation instance. More...
 
void shutdown ()
 Shutdown the game animation instance. More...
 
void updateClock (const qsf::Clock &baseClock)
 Update the game animation clock. More...
 
qsf::EntityInterpolationgetEntityInterpolation () const
 
MiniMapIconRegistrationLogicgetMiniMapIconRegistrationLogic () const
 

Detailed Description

EMERGENCY 5 game animation class.

Constructor & Destructor Documentation

em5::GameAnimation::GameAnimation ( )

Default constructor.

virtual em5::GameAnimation::~GameAnimation ( )
virtual

Destructor.

Member Function Documentation

qsf::EntityInterpolation& em5::GameAnimation::getEntityInterpolation ( ) const
MiniMapIconRegistrationLogic& em5::GameAnimation::getMiniMapIconRegistrationLogic ( ) const
void em5::GameAnimation::shutdown ( )

Shutdown the game animation instance.

void em5::GameAnimation::startup ( )

Startup the game animation instance.

void em5::GameAnimation::updateClock ( const qsf::Clock baseClock)

Update the game animation clock.

Parameters
[in]baseClockClock to take time progress from

The documentation for this class was generated from the following file: