Emergency 20 Dokumentation  4.2.0
em5::EnterRescueHeliAction Class Reference

EMERGENCY 5 enter rescue helicopter with paramedic action. More...

#include <EnterRescueHeliAction.h>

Inheritance diagram for em5::EnterRescueHeliAction:
em5::ExitRescueHeliAction em5::ExitVehicleAction qsf::Action qsf::Object

Public Types

enum  State {
  STATE_INIT, STATE_ENTER, STATE_CLOSE_TRUNK_DOOR, STATE_UPDATE,
  STATE_CLOSE_PASSENGER_DOOR, STATE_DONE
}
 
- Public Types inherited from qsf::Object
enum  PropertyOverrideState { PROPERTY_INVALID, PROPERTY_DEFAULT, PROPERTY_OVERRIDE, PROPERTY_REMOVED }
 
enum  SerializationMethod { SERIALIZE_FLAT, SERIALIZE_COMPLETE, SERIALIZE_DIFFERENTIAL, SERIALIZE_IGNORE_UNKNOWN }
 
enum  SerializationMode { MODE_MINIMAL, MODE_COMPATIBLE }
 

Public Member Functions

 EnterRescueHeliAction ()
 Default constructor. More...
 
virtual ~EnterRescueHeliAction ()
 Destructor. More...
 
void init (qsf::Entity &targetEntity)
 
uint64 getTargetId () const
 
virtual void serialize (qsf::BinarySerializer &serializer) override
 Serialize or deserialize the action using a binary serializer. More...
 
- Public Member Functions inherited from em5::ExitRescueHeliAction
 ExitRescueHeliAction ()
 Default constructor. More...
 
 ExitRescueHeliAction (uint32 actionID)
 
virtual ~ExitRescueHeliAction ()
 Destructor. More...
 
void init (uint64 personIdToExit)
 
- Public Member Functions inherited from em5::ExitVehicleAction
 ExitVehicleAction ()
 Default constructor. More...
 
 ExitVehicleAction (uint32 actionId)
 
virtual ~ExitVehicleAction ()
 Destructor. More...
 
void init (uint64 entityId)
 Give the ID of the target how exits the vehicle, if empty (or not called) then everybody exits the vehicle. More...
 
void initForUnloadUnfiltered ()
 Use this initialization to unload everyone inside, even injured persons. More...
 
- Public Member Functions inherited from qsf::Action
virtual ~Action ()
 Destructor. More...
 
uint32 getTypeId () const
 Return the action's type ID. More...
 
ActionComponentgetComponent () const
 Return the owning action component. More...
 
EntitygetEntity () const
 Return the owning entity. More...
 
uint64 getEntityId () const
 Return the owning entity's ID. More...
 
MapgetMap () const
 Return the map the action's owning entity is in. More...
 
process::State getState () const
 Return the action's process state. More...
 
action::Result update (const Clock &clock)
 Update the action. More...
 
void shutdown ()
 Called before the action gets removed. More...
 
void pause ()
 Called when the action gets interrupted by another action, but not removed. More...
 
action::Priority getPriority () const
 Get action priority. More...
 
void setPriority (action::Priority priority)
 Set action priority. More...
 
- Public Member Functions inherited from qsf::Object
virtual ~Object ()
 Destructor. More...
 
const camp::Class & getCampClass () const
 Return the CAMP class. More...
 
int getPropertyIndexById (const StringHash &propertyId) const
 Return the CAMP property index by using the unique class property ID. More...
 
uint32 getPropertyIdByIndex (int index) const
 Return the unique class property ID with the given index. More...
 
std::string getPropertyNameById (const StringHash &propertyId) const
 Return the CAMP property name by using the unique class property ID. More...
 
const camp::Property * getCampPropertyById (const StringHash &propertyId) const
 Return the CAMP property by using the unique class property ID. More...
 
void setPropertyValuesByString (const std::string &values)
 Set CAMP reflection property values by using a given string. More...
 
void setPropertiesToDefaultValues ()
 Set all CAMP reflection system properties to their default values. More...
 
void serializeToBoostPTree (boost::property_tree::ptree &pTree, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
void serializeToBoostPTree (boost::property_tree::ptree &pTree, const camp::Class &campClass, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
bool deserializeFromBoostPTree (const boost::property_tree::ptree &pTree, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL)
 
bool deserializeFromBoostPTree (const boost::property_tree::ptree &pTree, const camp::Class &campClass, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL)
 
void serializeToBinarySerializer (BinarySerializer &serializer, SerializationMode mode=MODE_MINIMAL, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
void deserializeFromBinarySerializer (BinarySerializer &serializer, SerializationMode mode=MODE_MINIMAL, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL, bool setOverrideState=true)
 
virtual camp::Value getPropertyDefaultValue (const StringHash &propertyId) const
 
virtual PropertyOverrideState getPropertyOverrideState (const StringHash &propertyId) const
 
virtual bool setPropertyOverrideState (const StringHash &propertyId, PropertyOverrideState overrideState)
 
virtual void onPreDeserialize ()
 Called right before the object is deserialized using any of the above methods. Default implementation is empty. More...
 
virtual void onPostDeserialize ()
 Called right after the object was deserialized using any of the above methods. Default implementation is empty. More...
 
virtual ScriptgetAssociatedScript () const
 Return the script instance associated with this object instance. More...
 

Static Public Attributes

static const qsf::NamedIdentifier ACTION_ID
 "em5::EnterRescueHeliAction" unique action identifier More...
 
- Static Public Attributes inherited from em5::ExitRescueHeliAction
static const qsf::NamedIdentifier ACTION_ID
 "em5::ExitRescueHeliAction" unique action identifier More...
 
- Static Public Attributes inherited from em5::ExitVehicleAction
static const qsf::NamedIdentifier ACTION_ID
 "em5::ExitVehicleAction" unique action identifier More...
 

Protected Member Functions

virtual bool onStartup () override
 Called when the action gets active (i.e. switches to the "running" state) for the first time. More...
 
virtual qsf::action::Result updateAction (const qsf::Clock &clock) override
 Update the action. More...
 
- Protected Member Functions inherited from em5::ExitRescueHeliAction
void createOpticalEntities (qsf::Entity &helicopterEntity, bool playAnimationReverse=false)
 
void deleteOpticalEntities ()
 
- Protected Member Functions inherited from qsf::Action
 Action (uint32 actionTypeId)
 Constructor. More...
 
virtual void onShutdown ()
 Called before the action gets removed, in case it was active at least once since its creation. More...
 
virtual void onAbort ()
 Called before the action gets removed, in case it was never active. More...
 
virtual void onPause ()
 Called when the action gets interrupted by another action, but not removed. More...
 
virtual void onResume ()
 Called when the action gets active again after it was paused. More...
 
- Protected Member Functions inherited from qsf::Object
 Object ()
 Default constructor. More...
 

Additional Inherited Members

- Protected Attributes inherited from em5::ExitRescueHeliAction
qsf::WeakPtr< HelicopterComponentmHelicopterComponent
 Pointer to the helicopter component of the owner. More...
 
qsf::WeakPtr< qsf::EntitymParamedicBackEntity
 Is created in action, used only for animation, we have to delete it at the end of the action. More...
 
qsf::WeakPtr< qsf::EntitymParamedicFrontEntity
 Is created in action, used only for animation, we have to delete it at the end of the action. More...
 
qsf::WeakPtr< qsf::EntitymStretcherEntity
 Is created in action, used only for animation, we have to delete it at the end of the action. More...
 
- Protected Attributes inherited from qsf::Action
action::Priority mPriority
 Action with higher priority get evaluated first; default value is 100. More...
 
bool mIsScriptAction
 True if action is loaded via script. More...
 

Detailed Description

EMERGENCY 5 enter rescue helicopter with paramedic action.

Remarks
The action is owned by an paramedic team, entering the helicopter. The owner of base class "em5::ExitRescueHeliAction" is performed on the helicopter.

Member Enumeration Documentation

Enumerator
STATE_INIT 
STATE_ENTER 
STATE_CLOSE_TRUNK_DOOR 
STATE_UPDATE 
STATE_CLOSE_PASSENGER_DOOR 
STATE_DONE 

Constructor & Destructor Documentation

em5::EnterRescueHeliAction::EnterRescueHeliAction ( )

Default constructor.

virtual em5::EnterRescueHeliAction::~EnterRescueHeliAction ( )
virtual

Destructor.

Member Function Documentation

uint64 em5::EnterRescueHeliAction::getTargetId ( ) const
void em5::EnterRescueHeliAction::init ( qsf::Entity targetEntity)
virtual bool em5::EnterRescueHeliAction::onStartup ( )
overrideprotectedvirtual

Called when the action gets active (i.e. switches to the "running" state) for the first time.

Returns
true if startup succeeded, false otherwise

Reimplemented from em5::ExitRescueHeliAction.

virtual void em5::EnterRescueHeliAction::serialize ( qsf::BinarySerializer serializer)
overridevirtual

Serialize or deserialize the action using a binary serializer.

Parameters
[in]serializerThe serializer, which can be either in read or write mode

Reimplemented from em5::ExitRescueHeliAction.

virtual qsf::action::Result em5::EnterRescueHeliAction::updateAction ( const qsf::Clock clock)
overrideprotectedvirtual

Update the action.

Parameters
clockThe clock used for timing the action updates; holds e.g. time passed since last update
Returns
The result of the action update

Reimplemented from em5::ExitRescueHeliAction.

Member Data Documentation

const qsf::NamedIdentifier em5::EnterRescueHeliAction::ACTION_ID
static

"em5::EnterRescueHeliAction" unique action identifier


The documentation for this class was generated from the following file: