Emergency 20 Dokumentation  4.2.0
em5::CommandoCarLogic Class Reference

EMERGENCY 5 firefighter plane command car logic. More...

#include <CommandoCarLogic.h>

Inheritance diagram for em5::CommandoCarLogic:
qsf::GameLogic qsf::WeakPtrTarget

Public Member Functions

 CommandoCarLogic ()
 Default constructor. More...
 
bool isAreaExtinguishSkillReady () const
 "true" if the area extinguish effect cooldown is finished More...
 
void activateAreaExtinguishSkill ()
 
virtual bool onStartup () override
 Startup the game logic. More...
 
virtual void onShutdown () override
 Shutdown the game logic. More...
 
- Public Member Functions inherited from qsf::GameLogic
virtual ~GameLogic ()
 Destructor. More...
 
uint32 getId () const
 Get the game logic's unique ID. More...
 
uint32 getTypeId () const
 Get the game logic's type ID. More...
 
uint64 getEntityId () const
 Get the owning entity's ID or zero if there is none. More...
 
EntitygetEntity () const
 Get the owning entity or a null pointer if there is none. More...
 
EntitygetEntitySafe () const
 Get the owning entity or a null pointer if there is none. More...
 
MapgetMap () const
 Get the associated map of the game logic. More...
 
bool startup ()
 Startup the game logic. More...
 
bool isRunning () const
 Return whether or not the game logic is up-and-running. More...
 
void shutdown ()
 Shutdown the game logic. More...
 
bool isDebug () const
 Return whether or not the logic is considered to be in debug mode. More...
 
void setDebug (bool debugMode)
 Set whether or not the logic is considered to be in debug mode. More...
 
virtual void serialize (BinarySerializer &serializer)
 Serialize or deserialize the game logic using a binary serializer. More...
 

Static Public Attributes

static const uint32 GAMELOGIC_TYPE_ID
 

Friends

class multiplayer::GameLogicData
 

Additional Inherited Members

- Protected Member Functions inherited from qsf::GameLogic
virtual void onSetDebug (bool debug)
 Set whether or not the logic is considered to be in debug mode. More...
 
void removeThis ()
 
 GameLogic (uint32 typeId)
 Constructor. More...
 
void registrationAtManager (GameLogicManager &manager, uint32 id)
 Registering call from manager. More...
 
- Protected Member Functions inherited from qsf::WeakPtrTarget
 WeakPtrTarget ()
 Default constructor. More...
 
 WeakPtrTarget (const WeakPtrTarget &other)
 Copy constructor. More...
 
 WeakPtrTarget (WeakPtrTarget &&)=delete
 Delete the move constructor, as WeakPtrTarget would need a proper move constructor-implementation that ensures that its pointer gets updated in the WeakPtrBase as well. More...
 
 ~WeakPtrTarget ()
 Destructor. More...
 
void invalidateAllWeakPtr ()
 Invalidate all weak pointers to this object. More...
 
void operator= (const WeakPtrTarget &other)
 Copy operator. More...
 

Detailed Description

EMERGENCY 5 firefighter plane command car logic.

Constructor & Destructor Documentation

em5::CommandoCarLogic::CommandoCarLogic ( )

Default constructor.

Member Function Documentation

void em5::CommandoCarLogic::activateAreaExtinguishSkill ( )
bool em5::CommandoCarLogic::isAreaExtinguishSkillReady ( ) const

"true" if the area extinguish effect cooldown is finished

virtual void em5::CommandoCarLogic::onShutdown ( )
overridevirtual

Shutdown the game logic.

Reimplemented from qsf::GameLogic.

virtual bool em5::CommandoCarLogic::onStartup ( )
overridevirtual

Startup the game logic.

Reimplemented from qsf::GameLogic.

Friends And Related Function Documentation

friend class multiplayer::GameLogicData
friend

Member Data Documentation

const uint32 em5::CommandoCarLogic::GAMELOGIC_TYPE_ID
static

The documentation for this class was generated from the following file: