Emergency 20 Dokumentation  4.2.0
em5::CivilianSightReactionRule Class Reference

#include <CivilianSightReactionRule.h>

Inheritance diagram for em5::CivilianSightReactionRule:
qsf::ai::reactionrules::WaitAtWaitingPoint qsf::ai::reactionrules::StandardRule qsf::ai::ReactionRule

Public Member Functions

 CLONEABLE_STANDARD_REACTION_RULE (em5::CivilianSightReactionRule)
 
 CivilianSightReactionRule ()
 
- Public Member Functions inherited from qsf::ai::reactionrules::WaitAtWaitingPoint
 WaitAtWaitingPoint ()
 
virtual void deserialize (const boost::property_tree::ptree &tree)
 
virtual void serialize (boost::property_tree::ptree &tree) const
 
virtual bool handle (const EvaluationParameters &parameters)
 
- Public Member Functions inherited from qsf::ai::reactionrules::StandardRule
 StandardRule (EvaluationParameters::PerceptionEventSource eventSource)
 
virtual const char * getRegistrationName () const =0
 
- Public Member Functions inherited from qsf::ai::ReactionRule
 ReactionRule ()
 
 ReactionRule (const ReactionRule &src)
 
virtual ~ReactionRule ()
 
virtual ReactionRuleclone () const =0
 
virtual bool wantsHandlingDespiteOfLowerPriority () const
 
virtual void serialize (BinarySerializer &serializer)
 
const std::string & getName () const
 
uint32 getId () const
 
Percentage getProbability () const
 
void setProbability (Percentage probability)
 
action::Priority getPriority () const
 

Protected Member Functions

virtual bool onWait (const qsf::ai::EvaluationParameters &parameters, const qsf::ai::PerceptionEvent &event)
 
- Protected Member Functions inherited from qsf::ai::reactionrules::StandardRule
EvaluationParameters::PerceptionEventIterator checkForEvent (const EvaluationParameters &parameters) const
 
- Protected Member Functions inherited from qsf::ai::ReactionRule
bool pushEventToEntity (const PerceptionEvent &perceptionEvent) const
 

Additional Inherited Members

- Static Public Member Functions inherited from qsf::ai::ReactionRule
static bool compareByPriority (const ReactionRule *a, const ReactionRule *b)
 
- Protected Attributes inherited from qsf::ai::reactionrules::WaitAtWaitingPoint
MinMaxDuration mDuration
 
- Protected Attributes inherited from qsf::ai::reactionrules::StandardRule
NamedIdentifier mEventId
 
EvaluationParameters::PerceptionEventSource mEventSource
 

Detailed Description

Reaction rule for waiting at a sight-point. Just lets perceived entities (civilians) wait, turn to the waiting-point and playing animations of taking a photo from time to time

Constructor & Destructor Documentation

em5::CivilianSightReactionRule::CivilianSightReactionRule ( )

Member Function Documentation

em5::CivilianSightReactionRule::CLONEABLE_STANDARD_REACTION_RULE ( em5::CivilianSightReactionRule  )
virtual bool em5::CivilianSightReactionRule::onWait ( const qsf::ai::EvaluationParameters parameters,
const qsf::ai::PerceptionEvent event 
)
protectedvirtual

The documentation for this class was generated from the following file: