Emergency 20 Dokumentation  4.2.0
em5::CarryPersonLogic Class Reference

Carry person logic. More...

#include <CarryPersonLogic.h>

Inheritance diagram for em5::CarryPersonLogic:
qsf::GameLogic qsf::WeakPtrTarget em5::DiverLogic em5::DoctorLogic em5::FiremanLogic em5::ParamedicLogic em5::PolicemanLogic em5::RescueDogLeaderLogic em5::SEKSpecialistLogic

Public Member Functions

 CarryPersonLogic (uint32 gameLogicId)
 
uint64 getCarryPerson () const
 Get the carried person ID. More...
 
virtual void setCarryPerson (uint64 person)
 Set the carried person ID. More...
 
virtual bool onStartup () override
 Startup the game logic. More...
 
virtual void onShutdown () override
 Shutdown the game logic. More...
 
- Public Member Functions inherited from qsf::GameLogic
virtual ~GameLogic ()
 Destructor. More...
 
uint32 getId () const
 Get the game logic's unique ID. More...
 
uint32 getTypeId () const
 Get the game logic's type ID. More...
 
uint64 getEntityId () const
 Get the owning entity's ID or zero if there is none. More...
 
EntitygetEntity () const
 Get the owning entity or a null pointer if there is none. More...
 
EntitygetEntitySafe () const
 Get the owning entity or a null pointer if there is none. More...
 
MapgetMap () const
 Get the associated map of the game logic. More...
 
bool startup ()
 Startup the game logic. More...
 
bool isRunning () const
 Return whether or not the game logic is up-and-running. More...
 
void shutdown ()
 Shutdown the game logic. More...
 
bool isDebug () const
 Return whether or not the logic is considered to be in debug mode. More...
 
void setDebug (bool debugMode)
 Set whether or not the logic is considered to be in debug mode. More...
 
virtual void serialize (BinarySerializer &serializer)
 Serialize or deserialize the game logic using a binary serializer. More...
 

Static Public Attributes

static const uint32 GAMELOGIC_TYPE_ID
 

Additional Inherited Members

- Protected Member Functions inherited from qsf::GameLogic
virtual void onSetDebug (bool debug)
 Set whether or not the logic is considered to be in debug mode. More...
 
void removeThis ()
 
 GameLogic (uint32 typeId)
 Constructor. More...
 
void registrationAtManager (GameLogicManager &manager, uint32 id)
 Registering call from manager. More...
 
- Protected Member Functions inherited from qsf::WeakPtrTarget
 WeakPtrTarget ()
 Default constructor. More...
 
 WeakPtrTarget (const WeakPtrTarget &other)
 Copy constructor. More...
 
 WeakPtrTarget (WeakPtrTarget &&)=delete
 Delete the move constructor, as WeakPtrTarget would need a proper move constructor-implementation that ensures that its pointer gets updated in the WeakPtrBase as well. More...
 
 ~WeakPtrTarget ()
 Destructor. More...
 
void invalidateAllWeakPtr ()
 Invalidate all weak pointers to this object. More...
 
void operator= (const WeakPtrTarget &other)
 Copy operator. More...
 

Detailed Description

Carry person logic.

Constructor & Destructor Documentation

em5::CarryPersonLogic::CarryPersonLogic ( uint32  gameLogicId)
explicit

Member Function Documentation

uint64 em5::CarryPersonLogic::getCarryPerson ( ) const

Get the carried person ID.

Returns
Returns the ID from carried person
virtual void em5::CarryPersonLogic::onShutdown ( )
overridevirtual
virtual bool em5::CarryPersonLogic::onStartup ( )
overridevirtual
virtual void em5::CarryPersonLogic::setCarryPerson ( uint64  person)
virtual

Set the carried person ID.

Parameters
[in]personSet the ID from the carried person

Reimplemented in em5::DoctorLogic.

Member Data Documentation

const uint32 em5::CarryPersonLogic::GAMELOGIC_TYPE_ID
static

The documentation for this class was generated from the following file: