Emergency 20 Dokumentation  4.2.0
em5::BenchmarkGameMode Class Reference

EMERGENCY 5 benchmark game mode. More...

#include <BenchmarkGameMode.h>

Inheritance diagram for em5::BenchmarkGameMode:
em5::GameMode qsf::Object

Public Member Functions

 BenchmarkGameMode ()
 Default constructor. More...
 
virtual ~BenchmarkGameMode ()
 Destructor. More...
 
virtual std::string getGameModeAsString () const override
 Return the game mode type as string (lowercase) More...
 
virtual void startup () override
 
virtual void shutdown () override
 
virtual void onGameLoaded () override
 
virtual void updateGameMode (qsf::Time timePassed) override
 
- Public Member Functions inherited from em5::GameMode
virtual ~GameMode ()
 Destructor. More...
 
virtual bool isSingleInteraction () const
 
virtual void onSendGameModeSignal (const std::string &gameModeSignal)
 
- Public Member Functions inherited from qsf::Object
virtual ~Object ()
 Destructor. More...
 
const camp::Class & getCampClass () const
 Return the CAMP class. More...
 
int getPropertyIndexById (const StringHash &propertyId) const
 Return the CAMP property index by using the unique class property ID. More...
 
uint32 getPropertyIdByIndex (int index) const
 Return the unique class property ID with the given index. More...
 
std::string getPropertyNameById (const StringHash &propertyId) const
 Return the CAMP property name by using the unique class property ID. More...
 
const camp::Property * getCampPropertyById (const StringHash &propertyId) const
 Return the CAMP property by using the unique class property ID. More...
 
void setPropertyValuesByString (const std::string &values)
 Set CAMP reflection property values by using a given string. More...
 
void setPropertiesToDefaultValues ()
 Set all CAMP reflection system properties to their default values. More...
 
void serializeToBoostPTree (boost::property_tree::ptree &pTree, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
void serializeToBoostPTree (boost::property_tree::ptree &pTree, const camp::Class &campClass, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
bool deserializeFromBoostPTree (const boost::property_tree::ptree &pTree, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL)
 
bool deserializeFromBoostPTree (const boost::property_tree::ptree &pTree, const camp::Class &campClass, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL)
 
void serializeToBinarySerializer (BinarySerializer &serializer, SerializationMode mode=MODE_MINIMAL, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL) const
 
void deserializeFromBinarySerializer (BinarySerializer &serializer, SerializationMode mode=MODE_MINIMAL, SerializationMethod serializationMethod=SERIALIZE_DIFFERENTIAL, bool setOverrideState=true)
 
virtual camp::Value getPropertyDefaultValue (const StringHash &propertyId) const
 
virtual PropertyOverrideState getPropertyOverrideState (const StringHash &propertyId) const
 
virtual bool setPropertyOverrideState (const StringHash &propertyId, PropertyOverrideState overrideState)
 
virtual void onPreDeserialize ()
 Called right before the object is deserialized using any of the above methods. Default implementation is empty. More...
 
virtual void onPostDeserialize ()
 Called right after the object was deserialized using any of the above methods. Default implementation is empty. More...
 
virtual ScriptgetAssociatedScript () const
 Return the script instance associated with this object instance. More...
 

Additional Inherited Members

- Public Types inherited from qsf::Object
enum  PropertyOverrideState { PROPERTY_INVALID, PROPERTY_DEFAULT, PROPERTY_OVERRIDE, PROPERTY_REMOVED }
 
enum  SerializationMethod { SERIALIZE_FLAT, SERIALIZE_COMPLETE, SERIALIZE_DIFFERENTIAL, SERIALIZE_IGNORE_UNKNOWN }
 
enum  SerializationMode { MODE_MINIMAL, MODE_COMPATIBLE }
 
- Protected Member Functions inherited from em5::GameMode
 GameMode ()
 Default constructor. More...
 
- Protected Member Functions inherited from qsf::Object
 Object ()
 Default constructor. More...
 

Detailed Description

EMERGENCY 5 benchmark game mode.

Constructor & Destructor Documentation

em5::BenchmarkGameMode::BenchmarkGameMode ( )

Default constructor.

virtual em5::BenchmarkGameMode::~BenchmarkGameMode ( )
virtual

Destructor.

Member Function Documentation

virtual std::string em5::BenchmarkGameMode::getGameModeAsString ( ) const
overridevirtual

Return the game mode type as string (lowercase)

Implements em5::GameMode.

virtual void em5::BenchmarkGameMode::onGameLoaded ( )
overridevirtual

Reimplemented from em5::GameMode.

virtual void em5::BenchmarkGameMode::shutdown ( )
overridevirtual

Implements em5::GameMode.

virtual void em5::BenchmarkGameMode::startup ( )
overridevirtual

Implements em5::GameMode.

virtual void em5::BenchmarkGameMode::updateGameMode ( qsf::Time  timePassed)
overridevirtual

Implements em5::GameMode.


The documentation for this class was generated from the following file: