Emergency 20 Dokumentation  4.2.0
em5::AnimationHelper Class Reference

EMERGENCY 5 animation helper class. More...

#include <AnimationHelper.h>

Classes

struct  AnimationMaskData
 

Public Member Functions

 AnimationHelper (qsf::Entity &entity)
 Constructor. More...
 
 ~AnimationHelper ()
 Destructor. More...
 
bool isAnimationPlaying (const std::string &animationName)
 
bool isAnimationPlaying () const
 
qsf::MeshAnimationChannelplayAnimation (const std::string &animationName, bool loop=false, bool reverse=false, qsf::Time blendTime=qsf::Time::ZERO)
 
qsf::MeshAnimationChannelplayAnimation (const qsf::AssetProxy &animationAsset, bool loop=false, bool reverse=false, qsf::Time blendTime=qsf::Time::ZERO)
 
void clearAnimation ()
 
std::string getCurrentAnimation ()
 
std::string getCurrentAnimationDebugString ()
 
std::string getWalkAnimation () const
 
std::string getRunAnimationBegin () const
 
std::string getRunAnimation (AnimationMaskData &animationMaskData) const
 
std::string getRunAnimationEnd () const
 
std::string getSlowWalkAnimation () const
 
std::string getIdleAnimation (AnimationMaskData &animationMaskData) const
 
std::string getAnimationLookingUp () const
 
std::string getAnimationBoardAnimation () const
 
std::string getAnimationDeboardAnimation () const
 
std::string getAnimationPlacePerson () const
 
std::string getAnimationFirefighterInstallHydrant (bool useFloorHydrant=false) const
 
std::string getAnimationFirefighterUseFireHose () const
 
std::string getAnimationFirefighterUseExtinguisher () const
 
std::string getAnimationFirefighterUseRescueCutter1 () const
 
std::string getAnimationFirefighterUseRescueCutter2 () const
 
std::string getAnimationFirefighterUseRescueCutter3 () const
 
std::string getAnimationFirefighterUseAxe1 () const
 
std::string getAnimationFirefighterUseAxe2 () const
 
std::string getAnimationFirefighterUseAxe3 () const
 
std::string getAnimationFirefighterUseSaw1 () const
 
std::string getAnimationFirefighterUseSaw2 () const
 
std::string getAnimationFirefighterUseSaw3 () const
 
std::string getAnimationFiremanPullStart () const
 
std::string getAnimationFiremanPullLoop () const
 
std::string getAnimationFiremanPullEnd () const
 
std::string getAnimationFiremanPullIdleStart () const
 
std::string getAnimationFiremanPullIdleLoop () const
 
std::string getAnimationFiremanPullObjectStart () const
 
std::string getAnimationFiremanPullObjectLoop () const
 
std::string getAnimationFiremanPullObjectEnd () const
 
std::string getAnimationFiremanPutOnAbcSuit01 () const
 
std::string getAnimationFiremanPutOnAbcSuit02 () const
 
std::string getAnimationFiremanPutOnMask () const
 
std::string getAnimationFiremanLeadContaminatedLoop () const
 
std::string getAnimationFiremanIdleContaminatedLoop () const
 
std::string getAnimationDiverWalking () const
 
std::string getAnimationDiverStartSwimming () const
 
std::string getAnimationDiverSwimming () const
 
std::string getAnimationDiverIdleWater () const
 
std::string getAnimationDiverIdleLand () const
 
std::string getAnimationDiveDown () const
 
std::string getAnimationDiveUp () const
 
std::string getAnimationGrabDrowning () const
 
std::string getAnimationRescueDrowningWater () const
 
std::string getAnimationDiverDrowningLand () const
 
std::string getAnimationRescueDrowningLand () const
 
std::string getAnimationPutDrowningInBoat () const
 
std::string getAnimationPutDrowningOnGround () const
 
std::string getAnimationDiverEnterBoat () const
 
std::string getAnimationDiverLeavingBoat () const
 
std::string getAnimationParamedicRunFront () const
 
std::string getAnimationParamedicRunBack () const
 
std::string getAnimationParamedicIdleFront () const
 
std::string getAnimationParamedicIdleBack () const
 
std::string getAnimationParamedicLowerStretcherFront () const
 
std::string getAnimationParamedicLowerStretcherBack () const
 
std::string getAnimationParamedicRaiseStretcherFront () const
 
std::string getAnimationParamedicRaiseStretcherBack () const
 
std::string getAnimationDoctorGetEquipmentFromCar () const
 
std::string getAnimationEquipmentStretcherLower () const
 
std::string getAnimationEquipmentStretcherRaise () const
 
std::string getAnimationEquipmentOpenMedikit () const
 
std::string getAnimationEquipmentCloseMedikit () const
 
std::string getAnimationEquipmentOpenToolbox () const
 
std::string getAnimationEquipmentCloseToolbox () const
 
std::string getAnimationVictimOnStretcher () const
 
std::string getAnimationRescueDogFoundVictim () const
 
std::string getAnimationRescueDogSittingBark () const
 
std::string getAnimationRescueDogArrivedLeader () const
 
std::string getAnimationPoliceDogMenace () const
 
std::string getAnimationResueDogDie () const
 
std::string getAnimationRescueDogLeaderSendDog () const
 
std::string getAnimationRescueDogLeaderCancelDog () const
 
std::string getAnimationDoctorHistoricSendPersonsHome () const
 
std::string getAnimationDoctorHistoricCleanHome () const
 
std::string getAnimationPoliceArrestGangster01 () const
 
std::string getAnimationPoliceArrestGangster03 () const
 
std::string getAnimationPoliceLeadArrestedLoop () const
 
std::string getAnimationPoliceLeadArrestedIdle () const
 
std::string getAnimationPoliceMegaphoneWalkingLoop () const
 
std::string getAnimationPoliceMegaphoneIdleLoop () const
 
std::string getAnimationPoliceBarrierTape01 () const
 
std::string getAnimationPoliceBarrierTapeLoop () const
 
std::string getAnimationPoliceBarrierTape03 () const
 
std::string getAnimationPoliceStopPerson () const
 
std::string getAnimationPolicePeppersprayStandingLoop () const
 
std::string getAnimationPoliceRegulateTrafficLoop () const
 
std::string getAnimationSEKSpecialistIdle () const
 
std::string getAnimationSEKSpecialistGetPistol () const
 
std::string getAnimationSEKSpecialistPutAwayPistol () const
 
std::string getAnimationSEKSpecialistIdlePistol () const
 
std::string getAnimationSEKSpecialistPistol01 () const
 
std::string getAnimationSEKSpecialistPistol02 () const
 
std::string getAnimationSEKSpecialistPistol02End () const
 
std::string getAnimationSEKSpecialistPistolShoot () const
 
std::string getAnimationSEKSpecialistRunPistol01 () const
 
std::string getAnimationSEKSpecialistRunPistol02Loop () const
 
std::string getAnimationSEKSpecialistRunPistol02End () const
 
std::string getAnimationSEKSpecialistRunShootPistol01 () const
 
std::string getAnimationSEKSpecialistRunShootPistol02Loop () const
 
std::string getAnimationSEKSpecialistRunShootPistol02End () const
 
std::string getAnimationSEKSpecialistLeadArrestedLoop () const
 
std::string getAnimationSEKSpecialistLeadArrestedIdle () const
 
std::string getAnimationSEKSpecialistRopingLoop () const
 
std::string getAnimationSEKSpecialistRopingEnd () const
 
std::string getAnimationSEKSpecialistGetRifle () const
 
std::string getAnimationSEKSpecialistPutAwayRifle () const
 
std::string getAnimationSEKSpecialistIdleRifle () const
 
std::string getAnimationSEKSpecialistKneelRifleStart () const
 
std::string getAnimationSEKSpecialistKneelRifleLoop () const
 
std::string getAnimationSEKSpecialistKneelRifleEnd () const
 
std::string getAnimationSEKSpecialistShootRifle () const
 
std::string getAnimationSEKSpecialistRunRifle01 () const
 
std::string getAnimationSEKSpecialistRunRifle02Loop () const
 
std::string getAnimationSEKSpecialistRunRifle02End () const
 
std::string getAnimationSEKSpecialistGetGrenade () const
 
std::string getAnimationSEKSpecialistIdleGrenade () const
 
std::string getAnimationSEKSpecialistThrowGrenade () const
 
std::string getAnimationGuardsmanEquipSword () const
 
std::string getAnimationSEKRobotDefuseBomb () const
 
std::string getAnimationRescueWithHeli01 () const
 
std::string getAnimationRescueWithHeli02 () const
 
std::string getAnimationEngineerGetEquipmentFromCar () const
 
std::string getAnimationEngineerOpenToolbox () const
 
std::string getAnimationEngineerGetDown () const
 
std::string getAnimationEngineerRepairSittingStart () const
 
std::string getAnimationEngineerRepairSittingLoop () const
 
std::string getAnimationEngineerRepairSittingEnd () const
 
std::string getAnimationEngineerRepairStandingStart () const
 
std::string getAnimationEngineerRepairStandingLoop () const
 
std::string getAnimationEngineerRepairStandingEnd () const
 
std::string getAnimationGangsterGettingArrested01 () const
 
std::string getAnimationGangsterGettingArrested03 () const
 
std::string getAnimationGangsterWalkArrestedLoop () const
 
std::string getAnimationGangsterIdleArrested () const
 
std::string getAnimationGangsterCowerFearfullyStart () const
 
std::string getAnimationGangsterCowerFearfullyLoop () const
 
std::string getAnimationGangsterCowerFearfullyEnd () const
 
std::string getAnimationCivilGape () const
 
std::string getAnimationCivilGape3 () const
 
std::string getAnimationMobilephoneGetOutOfPocket () const
 
std::string getAnimationMobilephonePutInPocket () const
 
std::string getAnimationMobilephoneUseTalk () const
 
std::string getAnimationMobilephoneUsePhotographNear () const
 
std::string getAnimationMobilephoneUsePhotograph () const
 
std::string getAnimationUmbrellaOpen () const
 
std::string getAnimationUseObject () const
 
std::string getAnimationBootleWalk () const
 
std::string getAnimationAngry () const
 
std::string getAnimationWaveObject () const
 
std::string getAnimationStandIdleObjectRighthand () const
 
std::string getAnimationStandIdleBottle () const
 
std::string getAnimationFemaleStandIdleBottle () const
 
std::string getAnimationHooliganCheeringWithFlag () const
 
std::string getAnimationHooliganCheeringWithBottle () const
 
std::string getAnimationFemalePointingWithBottle () const
 
std::string getAnimationWaveHelpStanding () const
 
std::string getAnimationWaveHelpFromWindow () const
 
std::string getAnimationLookingUpWaving () const
 
std::string getAnimationCheer () const
 
std::string getAnimationDuckDownStart () const
 
std::string getAnimationDuckDownIdle () const
 
std::string getAnimationDuckDownEnd () const
 
std::string getAnimationWince () const
 
std::string getAnimationTalkExcited () const
 
std::string getAnimationTalkStanding () const
 
std::string getAnimationTalkStanding01 () const
 
std::string getAnimationTalkStanding02 () const
 
std::string getAnimationPlayGuitar () const
 
std::string getAnimationManipulateObjectStanding () const
 
std::string getAnimationManipulateObjectKneeling () const
 
std::string getAnimationBreatheDeeply () const
 
std::string getAnimationBreatheDeeplyLoop () const
 
std::string getAnimationJumpDown () const
 
std::string getAnimationWitchCaptured () const
 
std::string getAnimationWitchRescuing () const
 
std::string getCollapseAnimation (bool isKneeing=false) const
 
std::string getAnimationGenericLightLying () const
 
std::string getAnimationGenericNormalLying () const
 
std::string getAnimationGenericLightStanding () const
 
std::string getAnimationKneeingToLying () const
 
std::string getAnimationKneeingToStanding () const
 
std::string getAnimationInjuredDrowning () const
 
std::string getAnimationInjuredDrowningDanger () const
 
std::string getAnimationInjuredDrowningDead () const
 
std::string getAnimationInjuredDead () const
 
std::string getAnimationInjuredPulledStart () const
 
std::string getAnimationInjuredPulledLoop () const
 
std::string getAnimationInjuredPulledEnd () const
 
std::string getAnimationContaminatedWalkLoop () const
 
std::string getAnimationContaminatedIdleLoop () const
 
std::string getAnimationHangingHelpless () const
 
std::string getAnimationDoctorGetDown () const
 
std::string getAnimationDoctorOpenMedicCase () const
 
std::string getAnimationDoctorFromCaseToLyingPatient () const
 
std::string getAnimationDoctorFromLyingPatientToCase () const
 
std::string getAnimationDoctorStandUpWithInstruments () const
 
std::string getAnimationDoctorGetDefibrillator () const
 
std::string getAnimationDoctorTurnFromBaseToMonitor () const
 
std::string getAnimationDoctorDefibrillatorGetPads () const
 
std::string getAnimationDoctorDefibrillatorTurnToTarget () const
 
std::string getAnimationDoctorDefibrillatorUse () const
 
std::string getAnimationDefibrillateTarget () const
 
std::string getAnimationDoctorDiagnosis () const
 
std::string getAnimationDoctorMedicalCare () const
 
std::string getAnimationDoctorPlagueQuickTest () const
 
std::string getAnimationDrowningGetRescuedStart () const
 
std::string getAnimationDrowningGetRescuedMove () const
 
std::string getAnimationDrowningGetsPutInBoat () const
 
std::string getAnimationDrowningGround () const
 
std::string getAnimationDrowningGroundLoop () const
 
std::string getAnimationDrowningGroundPlace () const
 
std::string getAnimationCraneExtend () const
 
std::string getAnimationCraneLowToHigh () const
 
std::string getAnimationCraneLowToHigh_boat () const
 
std::string getAnimationHeavyCraneExtend () const
 
std::string getAnimationHeavyCraneLowToHigh () const
 
std::string getAnimationHeavyCraneCockpit () const
 
std::string getAnimationHeavyCraneHook () const
 
std::string getAnimationSupportLegExtend () const
 
std::string getAnimationHelicopterHatchOpen () const
 
std::string getAnimationHelicopterHatchClose () const
 
std::string getAnimationAirplaneHatchOpen () const
 
std::string getAnimationImtSidesOpen () const
 
std::string getAnimationFistFight01Start () const
 
std::string getAnimationFistFight01Loop () const
 
std::string getAnimationFistFight01End () const
 
std::string getAnimationFistFight02 () const
 
std::string getAnimationFightBaseballBat01Start () const
 
std::string getAnimationFightBaseballBat01Loop () const
 
std::string getAnimationFightBaseballBat01End () const
 
std::string getAnimationFightBaseballBat02 () const
 
std::string getAnimationFightKnife01Start () const
 
std::string getAnimationFightKnife01Loop () const
 
std::string getAnimationFightKnife01End () const
 
std::string getAnimationFightKnife02 () const
 
std::string getAnimationFightTorch01Start () const
 
std::string getAnimationFightTorch01Loop () const
 
std::string getAnimationFightTorch01End () const
 
std::string getAnimationFightTorch02 () const
 
std::string getAnimationFightSword01Start () const
 
std::string getAnimationFightSword01Loop () const
 
std::string getAnimationFightSword01End () const
 
std::string getAnimationFightSword02 () const
 
std::string getAnimationGettingHit () const
 
std::string getAnimationIdleThrowingWeapon () const
 
std::string getAnimationThrowObject () const
 
std::string getAnimationShootPistolStanding () const
 
std::string getAnimationShootPistolRunningStart () const
 
std::string getAnimationShootPistolRunningLoop () const
 
std::string getAnimationShootPistolRunningEnd () const
 
std::string getAnimationKneelingWithWeaponStart () const
 
std::string getAnimationKneelingWithWeaponLoop () const
 
std::string getAnimationKneelingWithWeaponEnd () const
 
std::string getAnimationStunnedByPepperspray () const
 
std::string getAnimationStunnedByFlashGrenade () const
 
std::string getAnimationBuoy () const
 
std::string getAnimationWellPumping () const
 
std::string getAnimationSupervisorSpeaking () const
 
std::string getAnimationSupervisorIdle () const
 

Detailed Description

EMERGENCY 5 animation helper class.

Constructor & Destructor Documentation

em5::AnimationHelper::AnimationHelper ( qsf::Entity entity)
inlineexplicit

Constructor.

em5::AnimationHelper::~AnimationHelper ( )
inline

Destructor.

Member Function Documentation

void em5::AnimationHelper::clearAnimation ( )
std::string em5::AnimationHelper::getAnimationAirplaneHatchOpen ( ) const
std::string em5::AnimationHelper::getAnimationAngry ( ) const
std::string em5::AnimationHelper::getAnimationBoardAnimation ( ) const
std::string em5::AnimationHelper::getAnimationBootleWalk ( ) const
std::string em5::AnimationHelper::getAnimationBreatheDeeply ( ) const
std::string em5::AnimationHelper::getAnimationBreatheDeeplyLoop ( ) const
std::string em5::AnimationHelper::getAnimationBuoy ( ) const
std::string em5::AnimationHelper::getAnimationCheer ( ) const
std::string em5::AnimationHelper::getAnimationCivilGape ( ) const
std::string em5::AnimationHelper::getAnimationCivilGape3 ( ) const
std::string em5::AnimationHelper::getAnimationContaminatedIdleLoop ( ) const
std::string em5::AnimationHelper::getAnimationContaminatedWalkLoop ( ) const
std::string em5::AnimationHelper::getAnimationCraneExtend ( ) const
std::string em5::AnimationHelper::getAnimationCraneLowToHigh ( ) const
std::string em5::AnimationHelper::getAnimationCraneLowToHigh_boat ( ) const
std::string em5::AnimationHelper::getAnimationDeboardAnimation ( ) const
std::string em5::AnimationHelper::getAnimationDefibrillateTarget ( ) const
std::string em5::AnimationHelper::getAnimationDiveDown ( ) const
std::string em5::AnimationHelper::getAnimationDiverDrowningLand ( ) const
std::string em5::AnimationHelper::getAnimationDiverEnterBoat ( ) const
std::string em5::AnimationHelper::getAnimationDiverIdleLand ( ) const
std::string em5::AnimationHelper::getAnimationDiverIdleWater ( ) const
std::string em5::AnimationHelper::getAnimationDiverLeavingBoat ( ) const
std::string em5::AnimationHelper::getAnimationDiverStartSwimming ( ) const
std::string em5::AnimationHelper::getAnimationDiverSwimming ( ) const
std::string em5::AnimationHelper::getAnimationDiverWalking ( ) const
std::string em5::AnimationHelper::getAnimationDiveUp ( ) const
std::string em5::AnimationHelper::getAnimationDoctorDefibrillatorGetPads ( ) const
std::string em5::AnimationHelper::getAnimationDoctorDefibrillatorTurnToTarget ( ) const
std::string em5::AnimationHelper::getAnimationDoctorDefibrillatorUse ( ) const
std::string em5::AnimationHelper::getAnimationDoctorDiagnosis ( ) const
std::string em5::AnimationHelper::getAnimationDoctorFromCaseToLyingPatient ( ) const
std::string em5::AnimationHelper::getAnimationDoctorFromLyingPatientToCase ( ) const
std::string em5::AnimationHelper::getAnimationDoctorGetDefibrillator ( ) const
std::string em5::AnimationHelper::getAnimationDoctorGetDown ( ) const
std::string em5::AnimationHelper::getAnimationDoctorGetEquipmentFromCar ( ) const
std::string em5::AnimationHelper::getAnimationDoctorHistoricCleanHome ( ) const
std::string em5::AnimationHelper::getAnimationDoctorHistoricSendPersonsHome ( ) const
std::string em5::AnimationHelper::getAnimationDoctorMedicalCare ( ) const
std::string em5::AnimationHelper::getAnimationDoctorOpenMedicCase ( ) const
std::string em5::AnimationHelper::getAnimationDoctorPlagueQuickTest ( ) const
std::string em5::AnimationHelper::getAnimationDoctorStandUpWithInstruments ( ) const
std::string em5::AnimationHelper::getAnimationDoctorTurnFromBaseToMonitor ( ) const
std::string em5::AnimationHelper::getAnimationDrowningGetRescuedMove ( ) const
std::string em5::AnimationHelper::getAnimationDrowningGetRescuedStart ( ) const
std::string em5::AnimationHelper::getAnimationDrowningGetsPutInBoat ( ) const
std::string em5::AnimationHelper::getAnimationDrowningGround ( ) const
std::string em5::AnimationHelper::getAnimationDrowningGroundLoop ( ) const
std::string em5::AnimationHelper::getAnimationDrowningGroundPlace ( ) const
std::string em5::AnimationHelper::getAnimationDuckDownEnd ( ) const
std::string em5::AnimationHelper::getAnimationDuckDownIdle ( ) const
std::string em5::AnimationHelper::getAnimationDuckDownStart ( ) const
std::string em5::AnimationHelper::getAnimationEngineerGetDown ( ) const
std::string em5::AnimationHelper::getAnimationEngineerGetEquipmentFromCar ( ) const
std::string em5::AnimationHelper::getAnimationEngineerOpenToolbox ( ) const
std::string em5::AnimationHelper::getAnimationEngineerRepairSittingEnd ( ) const
std::string em5::AnimationHelper::getAnimationEngineerRepairSittingLoop ( ) const
std::string em5::AnimationHelper::getAnimationEngineerRepairSittingStart ( ) const
std::string em5::AnimationHelper::getAnimationEngineerRepairStandingEnd ( ) const
std::string em5::AnimationHelper::getAnimationEngineerRepairStandingLoop ( ) const
std::string em5::AnimationHelper::getAnimationEngineerRepairStandingStart ( ) const
std::string em5::AnimationHelper::getAnimationEquipmentCloseMedikit ( ) const
std::string em5::AnimationHelper::getAnimationEquipmentCloseToolbox ( ) const
std::string em5::AnimationHelper::getAnimationEquipmentOpenMedikit ( ) const
std::string em5::AnimationHelper::getAnimationEquipmentOpenToolbox ( ) const
std::string em5::AnimationHelper::getAnimationEquipmentStretcherLower ( ) const
std::string em5::AnimationHelper::getAnimationEquipmentStretcherRaise ( ) const
std::string em5::AnimationHelper::getAnimationFemalePointingWithBottle ( ) const
std::string em5::AnimationHelper::getAnimationFemaleStandIdleBottle ( ) const
std::string em5::AnimationHelper::getAnimationFightBaseballBat01End ( ) const
std::string em5::AnimationHelper::getAnimationFightBaseballBat01Loop ( ) const
std::string em5::AnimationHelper::getAnimationFightBaseballBat01Start ( ) const
std::string em5::AnimationHelper::getAnimationFightBaseballBat02 ( ) const
std::string em5::AnimationHelper::getAnimationFightKnife01End ( ) const
std::string em5::AnimationHelper::getAnimationFightKnife01Loop ( ) const
std::string em5::AnimationHelper::getAnimationFightKnife01Start ( ) const
std::string em5::AnimationHelper::getAnimationFightKnife02 ( ) const
std::string em5::AnimationHelper::getAnimationFightSword01End ( ) const
std::string em5::AnimationHelper::getAnimationFightSword01Loop ( ) const
std::string em5::AnimationHelper::getAnimationFightSword01Start ( ) const
std::string em5::AnimationHelper::getAnimationFightSword02 ( ) const
std::string em5::AnimationHelper::getAnimationFightTorch01End ( ) const
std::string em5::AnimationHelper::getAnimationFightTorch01Loop ( ) const
std::string em5::AnimationHelper::getAnimationFightTorch01Start ( ) const
std::string em5::AnimationHelper::getAnimationFightTorch02 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterInstallHydrant ( bool  useFloorHydrant = false) const
std::string em5::AnimationHelper::getAnimationFirefighterUseAxe1 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseAxe2 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseAxe3 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseExtinguisher ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseFireHose ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseRescueCutter1 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseRescueCutter2 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseRescueCutter3 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseSaw1 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseSaw2 ( ) const
std::string em5::AnimationHelper::getAnimationFirefighterUseSaw3 ( ) const
std::string em5::AnimationHelper::getAnimationFiremanIdleContaminatedLoop ( ) const
std::string em5::AnimationHelper::getAnimationFiremanLeadContaminatedLoop ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullEnd ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullIdleLoop ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullIdleStart ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullLoop ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullObjectEnd ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullObjectLoop ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullObjectStart ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPullStart ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPutOnAbcSuit01 ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPutOnAbcSuit02 ( ) const
std::string em5::AnimationHelper::getAnimationFiremanPutOnMask ( ) const
std::string em5::AnimationHelper::getAnimationFistFight01End ( ) const
std::string em5::AnimationHelper::getAnimationFistFight01Loop ( ) const
std::string em5::AnimationHelper::getAnimationFistFight01Start ( ) const
std::string em5::AnimationHelper::getAnimationFistFight02 ( ) const
std::string em5::AnimationHelper::getAnimationGangsterCowerFearfullyEnd ( ) const
std::string em5::AnimationHelper::getAnimationGangsterCowerFearfullyLoop ( ) const
std::string em5::AnimationHelper::getAnimationGangsterCowerFearfullyStart ( ) const
std::string em5::AnimationHelper::getAnimationGangsterGettingArrested01 ( ) const
std::string em5::AnimationHelper::getAnimationGangsterGettingArrested03 ( ) const
std::string em5::AnimationHelper::getAnimationGangsterIdleArrested ( ) const
std::string em5::AnimationHelper::getAnimationGangsterWalkArrestedLoop ( ) const
std::string em5::AnimationHelper::getAnimationGenericLightLying ( ) const
std::string em5::AnimationHelper::getAnimationGenericLightStanding ( ) const
std::string em5::AnimationHelper::getAnimationGenericNormalLying ( ) const
std::string em5::AnimationHelper::getAnimationGettingHit ( ) const
std::string em5::AnimationHelper::getAnimationGrabDrowning ( ) const
std::string em5::AnimationHelper::getAnimationGuardsmanEquipSword ( ) const
std::string em5::AnimationHelper::getAnimationHangingHelpless ( ) const
std::string em5::AnimationHelper::getAnimationHeavyCraneCockpit ( ) const
std::string em5::AnimationHelper::getAnimationHeavyCraneExtend ( ) const
std::string em5::AnimationHelper::getAnimationHeavyCraneHook ( ) const
std::string em5::AnimationHelper::getAnimationHeavyCraneLowToHigh ( ) const
std::string em5::AnimationHelper::getAnimationHelicopterHatchClose ( ) const
std::string em5::AnimationHelper::getAnimationHelicopterHatchOpen ( ) const
std::string em5::AnimationHelper::getAnimationHooliganCheeringWithBottle ( ) const
std::string em5::AnimationHelper::getAnimationHooliganCheeringWithFlag ( ) const
std::string em5::AnimationHelper::getAnimationIdleThrowingWeapon ( ) const
std::string em5::AnimationHelper::getAnimationImtSidesOpen ( ) const
std::string em5::AnimationHelper::getAnimationInjuredDead ( ) const
std::string em5::AnimationHelper::getAnimationInjuredDrowning ( ) const
std::string em5::AnimationHelper::getAnimationInjuredDrowningDanger ( ) const
std::string em5::AnimationHelper::getAnimationInjuredDrowningDead ( ) const
std::string em5::AnimationHelper::getAnimationInjuredPulledEnd ( ) const
std::string em5::AnimationHelper::getAnimationInjuredPulledLoop ( ) const
std::string em5::AnimationHelper::getAnimationInjuredPulledStart ( ) const
std::string em5::AnimationHelper::getAnimationJumpDown ( ) const
std::string em5::AnimationHelper::getAnimationKneeingToLying ( ) const
std::string em5::AnimationHelper::getAnimationKneeingToStanding ( ) const
std::string em5::AnimationHelper::getAnimationKneelingWithWeaponEnd ( ) const
std::string em5::AnimationHelper::getAnimationKneelingWithWeaponLoop ( ) const
std::string em5::AnimationHelper::getAnimationKneelingWithWeaponStart ( ) const
std::string em5::AnimationHelper::getAnimationLookingUp ( ) const
std::string em5::AnimationHelper::getAnimationLookingUpWaving ( ) const
std::string em5::AnimationHelper::getAnimationManipulateObjectKneeling ( ) const
std::string em5::AnimationHelper::getAnimationManipulateObjectStanding ( ) const
std::string em5::AnimationHelper::getAnimationMobilephoneGetOutOfPocket ( ) const
std::string em5::AnimationHelper::getAnimationMobilephonePutInPocket ( ) const
std::string em5::AnimationHelper::getAnimationMobilephoneUsePhotograph ( ) const
std::string em5::AnimationHelper::getAnimationMobilephoneUsePhotographNear ( ) const
std::string em5::AnimationHelper::getAnimationMobilephoneUseTalk ( ) const
std::string em5::AnimationHelper::getAnimationParamedicIdleBack ( ) const
std::string em5::AnimationHelper::getAnimationParamedicIdleFront ( ) const
std::string em5::AnimationHelper::getAnimationParamedicLowerStretcherBack ( ) const
std::string em5::AnimationHelper::getAnimationParamedicLowerStretcherFront ( ) const
std::string em5::AnimationHelper::getAnimationParamedicRaiseStretcherBack ( ) const
std::string em5::AnimationHelper::getAnimationParamedicRaiseStretcherFront ( ) const
std::string em5::AnimationHelper::getAnimationParamedicRunBack ( ) const
std::string em5::AnimationHelper::getAnimationParamedicRunFront ( ) const
std::string em5::AnimationHelper::getAnimationPlacePerson ( ) const
std::string em5::AnimationHelper::getAnimationPlayGuitar ( ) const
std::string em5::AnimationHelper::getAnimationPoliceArrestGangster01 ( ) const
std::string em5::AnimationHelper::getAnimationPoliceArrestGangster03 ( ) const
std::string em5::AnimationHelper::getAnimationPoliceBarrierTape01 ( ) const
std::string em5::AnimationHelper::getAnimationPoliceBarrierTape03 ( ) const
std::string em5::AnimationHelper::getAnimationPoliceBarrierTapeLoop ( ) const
std::string em5::AnimationHelper::getAnimationPoliceDogMenace ( ) const
std::string em5::AnimationHelper::getAnimationPoliceLeadArrestedIdle ( ) const
std::string em5::AnimationHelper::getAnimationPoliceLeadArrestedLoop ( ) const
std::string em5::AnimationHelper::getAnimationPoliceMegaphoneIdleLoop ( ) const
std::string em5::AnimationHelper::getAnimationPoliceMegaphoneWalkingLoop ( ) const
std::string em5::AnimationHelper::getAnimationPolicePeppersprayStandingLoop ( ) const
std::string em5::AnimationHelper::getAnimationPoliceRegulateTrafficLoop ( ) const
std::string em5::AnimationHelper::getAnimationPoliceStopPerson ( ) const
std::string em5::AnimationHelper::getAnimationPutDrowningInBoat ( ) const
std::string em5::AnimationHelper::getAnimationPutDrowningOnGround ( ) const
std::string em5::AnimationHelper::getAnimationRescueDogArrivedLeader ( ) const
std::string em5::AnimationHelper::getAnimationRescueDogFoundVictim ( ) const
std::string em5::AnimationHelper::getAnimationRescueDogLeaderCancelDog ( ) const
std::string em5::AnimationHelper::getAnimationRescueDogLeaderSendDog ( ) const
std::string em5::AnimationHelper::getAnimationRescueDogSittingBark ( ) const
std::string em5::AnimationHelper::getAnimationRescueDrowningLand ( ) const
std::string em5::AnimationHelper::getAnimationRescueDrowningWater ( ) const
std::string em5::AnimationHelper::getAnimationRescueWithHeli01 ( ) const
std::string em5::AnimationHelper::getAnimationRescueWithHeli02 ( ) const
std::string em5::AnimationHelper::getAnimationResueDogDie ( ) const
std::string em5::AnimationHelper::getAnimationSEKRobotDefuseBomb ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistGetGrenade ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistGetPistol ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistGetRifle ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistIdle ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistIdleGrenade ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistIdlePistol ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistIdleRifle ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistKneelRifleEnd ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistKneelRifleLoop ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistKneelRifleStart ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistLeadArrestedIdle ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistLeadArrestedLoop ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistPistol01 ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistPistol02 ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistPistol02End ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistPistolShoot ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistPutAwayPistol ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistPutAwayRifle ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRopingEnd ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRopingLoop ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunPistol01 ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunPistol02End ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunPistol02Loop ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunRifle01 ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunRifle02End ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunRifle02Loop ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunShootPistol01 ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunShootPistol02End ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistRunShootPistol02Loop ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistShootRifle ( ) const
std::string em5::AnimationHelper::getAnimationSEKSpecialistThrowGrenade ( ) const
std::string em5::AnimationHelper::getAnimationShootPistolRunningEnd ( ) const
std::string em5::AnimationHelper::getAnimationShootPistolRunningLoop ( ) const
std::string em5::AnimationHelper::getAnimationShootPistolRunningStart ( ) const
std::string em5::AnimationHelper::getAnimationShootPistolStanding ( ) const
std::string em5::AnimationHelper::getAnimationStandIdleBottle ( ) const
std::string em5::AnimationHelper::getAnimationStandIdleObjectRighthand ( ) const
std::string em5::AnimationHelper::getAnimationStunnedByFlashGrenade ( ) const
std::string em5::AnimationHelper::getAnimationStunnedByPepperspray ( ) const
std::string em5::AnimationHelper::getAnimationSupervisorIdle ( ) const
std::string em5::AnimationHelper::getAnimationSupervisorSpeaking ( ) const
std::string em5::AnimationHelper::getAnimationSupportLegExtend ( ) const
std::string em5::AnimationHelper::getAnimationTalkExcited ( ) const
std::string em5::AnimationHelper::getAnimationTalkStanding ( ) const
std::string em5::AnimationHelper::getAnimationTalkStanding01 ( ) const
std::string em5::AnimationHelper::getAnimationTalkStanding02 ( ) const
std::string em5::AnimationHelper::getAnimationThrowObject ( ) const
std::string em5::AnimationHelper::getAnimationUmbrellaOpen ( ) const
std::string em5::AnimationHelper::getAnimationUseObject ( ) const
std::string em5::AnimationHelper::getAnimationVictimOnStretcher ( ) const
std::string em5::AnimationHelper::getAnimationWaveHelpFromWindow ( ) const
std::string em5::AnimationHelper::getAnimationWaveHelpStanding ( ) const
std::string em5::AnimationHelper::getAnimationWaveObject ( ) const
std::string em5::AnimationHelper::getAnimationWellPumping ( ) const
std::string em5::AnimationHelper::getAnimationWince ( ) const
std::string em5::AnimationHelper::getAnimationWitchCaptured ( ) const
std::string em5::AnimationHelper::getAnimationWitchRescuing ( ) const
std::string em5::AnimationHelper::getCollapseAnimation ( bool  isKneeing = false) const
std::string em5::AnimationHelper::getCurrentAnimation ( )
std::string em5::AnimationHelper::getCurrentAnimationDebugString ( )
std::string em5::AnimationHelper::getIdleAnimation ( AnimationMaskData animationMaskData) const
std::string em5::AnimationHelper::getRunAnimation ( AnimationMaskData animationMaskData) const
std::string em5::AnimationHelper::getRunAnimationBegin ( ) const
std::string em5::AnimationHelper::getRunAnimationEnd ( ) const
std::string em5::AnimationHelper::getSlowWalkAnimation ( ) const
std::string em5::AnimationHelper::getWalkAnimation ( ) const
bool em5::AnimationHelper::isAnimationPlaying ( const std::string &  animationName)
bool em5::AnimationHelper::isAnimationPlaying ( ) const
qsf::MeshAnimationChannel* em5::AnimationHelper::playAnimation ( const std::string &  animationName,
bool  loop = false,
bool  reverse = false,
qsf::Time  blendTime = qsf::Time::ZERO 
)
qsf::MeshAnimationChannel* em5::AnimationHelper::playAnimation ( const qsf::AssetProxy animationAsset,
bool  loop = false,
bool  reverse = false,
qsf::Time  blendTime = qsf::Time::ZERO 
)

The documentation for this class was generated from the following files: