Emergency 20 Dokumentation  4.2.0
WaitActivityStep.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public virtual em5::ActivityStep methods ]
36  //[-------------------------------------------------------]
37  public:
38  virtual bool loadFromBoostPTree(const boost::property_tree::ptree& rootPTree) override;
39  virtual Result::Type execute(const Parameters& parameters, Result& result) override;
40 
41 
42  //[-------------------------------------------------------]
43  //[ Private data ]
44  //[-------------------------------------------------------]
45  private:
46  qsf::Time mWaitDuration;
47 
48 
49  };
50 
51 
52 //[-------------------------------------------------------]
53 //[ Namespace ]
54 //[-------------------------------------------------------]
55 } // em5
56 
57 
58 //[-------------------------------------------------------]
59 //[ CAMP reflection system ]
60 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Wait activity step class.
Definition: WaitActivityStep.h:30
#define EM5_API_EXPORT
Definition: Export.h:28
Definition: ActivityStep.h:62
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Definition: DensityCalculator.h:29
Activity step base class.
Definition: ActivityStep.h:44
Definition: ActivityStep.h:52
Type
Definition: GameModeType.h:21
Data type for encapsulating time information. It might represents points in time and time spans...
Definition: Time.h:32