Emergency 20 Dokumentation  4.2.0
VehicleFireEventFactory.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace qsf
22 {
23  class Entity;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
42  {
43 
44 
45  //[-------------------------------------------------------]
46  //[ Public methods ]
47  //[-------------------------------------------------------]
48  public:
54 
59  virtual ~VehicleFireEventFactory();
60 
61  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(PersonDamageChance, float, mPersonDamageChance)
62  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(DifficultyTags, const std::string&, mDifficultyTags)
63 
64 
65  //[-------------------------------------------------------]
66  //[ Public virtual em5::FreeplayEventFactory methods ]
67  //[-------------------------------------------------------]
68  public:
69  virtual FreeplayEvent* tryTriggerEvent() override;
70 
71 
72  //[-------------------------------------------------------]
73  //[ Private methods ]
74  //[-------------------------------------------------------]
75  private:
76  qsf::Entity* findCandidate() const;
77  bool checkCandidate(qsf::Entity& entity) const;
78  bool spawnDriverPerson(qsf::Entity& vehicleEntity);
79 
80 
81  //[-------------------------------------------------------]
82  //[ Private data ]
83  //[-------------------------------------------------------]
84  private:
85  bool mPersonDamage;
86  float mPersonDamageChance;
87  std::string mDifficultyTags;
88 
89 
90  //[-------------------------------------------------------]
91  //[ CAMP reflection system ]
92  //[-------------------------------------------------------]
93  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
94 
95 
96  };
97 
98 
99 //[-------------------------------------------------------]
100 //[ Namespace ]
101 //[-------------------------------------------------------]
102 } // em5
103 
104 
105 //[-------------------------------------------------------]
106 //[ CAMP reflection system ]
107 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
#define EM5_API_EXPORT
Definition: Export.h:28
Definition: PickupPersonByParamedicAction.h:21
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 freeplay event factory base class.
Definition: FreeplayEventFactory.h:56
EMERGENCY 5 freeplay event factory for "vehicle fire".
Definition: VehicleFireEventFactory.h:41
#define QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(name, type, variable)
Definition: PropertyHelper.h:16
Abstract EMERGENCY 5 freeplay event base class.
Definition: FreeplayEvent.h:66