Emergency 20 Dokumentation  4.2.0
VehicleDamagedGeneralObserver.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
35  {
36 
37 
38  //[-------------------------------------------------------]
39  //[ Public definitions ]
40  //[-------------------------------------------------------]
41  public:
42  static const uint32 GAMELOGIC_TYPE_ID; // "em5::VehicleDamagedGeneralObserver" game logic type ID
43 
44 
45  //[-------------------------------------------------------]
46  //[ Public methods ]
47  //[-------------------------------------------------------]
48  public:
54 
55  void setFilterCivilists(bool allowForCivilists);
56  void setFilterUnits(bool allowForUnits);
57 
65  void connectToObjective(Objective& objective);
66 
67 
68  //[-------------------------------------------------------]
69  //[ Public virtual qsf::GameLogic methods ]
70  //[-------------------------------------------------------]
71  public:
72  virtual bool onStartup() override;
73  virtual void onShutdown() override;
74  virtual void serialize(qsf::BinarySerializer& serializer) override;
75 
76 
77  //[-------------------------------------------------------]
78  //[ Private methods ]
79  //[-------------------------------------------------------]
80  private:
81  void onVehicleDamaged(const qsf::MessageParameters& parameters);
82 
83 
84  //[-------------------------------------------------------]
85  //[ Private data ]
86  //[-------------------------------------------------------]
87  private:
88  bool mFilterCivilists;
89  bool mFilterUnits;
90  uint32 mObjectiveId;
91  qsf::MessageProxy mMessageProxy;
92 
93 
94  //[-------------------------------------------------------]
95  //[ CAMP reflection system ]
96  //[-------------------------------------------------------]
97  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
98 
99 
100  };
101 
102 
103 //[-------------------------------------------------------]
104 //[ Namespace ]
105 //[-------------------------------------------------------]
106 } // em5
107 
108 
109 //[-------------------------------------------------------]
110 //[ CAMP reflection system ]
111 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 observer base class.
Definition: Observer.h:41
static const uint32 GAMELOGIC_TYPE_ID
Definition: VehicleDamagedGeneralObserver.h:42
Message parameters class.
Definition: MessageParameters.h:34
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Message listener proxy class.
Definition: MessageProxy.h:47
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
EMERGENCY 5 objective class.
Definition: Objective.h:51
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 logic observer vehicle was damaged.
Definition: VehicleDamagedGeneralObserver.h:34
Binary serializer class.
Definition: BinarySerializer.h:35