Emergency 20 Dokumentation  4.2.0
VehicleCleanup.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 GAMELOGIC_TYPE_ID; // "em5::VehicleCleanup" game logic type ID
39 
40  typedef Cleanup::CleanupResult CleanupResult; // just a shortcut
41 
42 
43  //[-------------------------------------------------------]
44  //[ Public methods ]
45  //[-------------------------------------------------------]
46  public:
52 
53 
54  //[-------------------------------------------------------]
55  //[ Protected virtual em5::Cleanup methods ]
56  //[-------------------------------------------------------]
57  protected:
58  virtual CleanupResult onReadyForCleanupCheap() const override;
59  virtual ExecuteResult onExecuteCleanup() override;
60 
61 
62  //[-------------------------------------------------------]
63  //[ CAMP reflection system ]
64  //[-------------------------------------------------------]
65  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
66 
67 
68  };
69 
70 
71 //[-------------------------------------------------------]
72 //[ Namespace ]
73 //[-------------------------------------------------------]
74 } // em5
75 
76 
77 //[-------------------------------------------------------]
78 //[ CAMP reflection system ]
79 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
unsigned int uint32
Definition: PlatformTypes.h:181
CleanupResult
Definition: Cleanup.h:45
ExecuteResult
Definition: Cleanup.h:52
static const uint32 GAMELOGIC_TYPE_ID
Definition: VehicleCleanup.h:38
#define EM5_API_EXPORT
Definition: Export.h:28
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Cleanup base class.
Definition: Cleanup.h:37
Cleanup::CleanupResult CleanupResult
Definition: VehicleCleanup.h:40
Cleanup for vehicle.
Definition: VehicleCleanup.h:30