Emergency 20 Dokumentation  4.2.0
UseObjectLogic.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/Export.h"
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
33  {
34 
35 
36  //[-------------------------------------------------------]
37  //[ Public definitions ]
38  //[-------------------------------------------------------]
39  public:
40  static const uint32 GAMELOGIC_TYPE_ID; // "em5::UseObjectLogic" game logic type ID
41 
42 
43  //[-------------------------------------------------------]
44  //[ Public methods ]
45  //[-------------------------------------------------------]
46  public:
47  explicit UseObjectLogic(uint32 gameLogicId);
48 
49 
50  //[-------------------------------------------------------]
51  //[ Public virtual em5::UseObjectLogic methods ]
52  //[-------------------------------------------------------]
53  public:
54  virtual void useObject();
55 
56 
57  //[-------------------------------------------------------]
58  //[ CAMP reflection system ]
59  //[-------------------------------------------------------]
60  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
61 
62 
63  };
64 
65 
66 //[-------------------------------------------------------]
67 //[ Namespace ]
68 //[-------------------------------------------------------]
69 } // em5
70 
71 
72 //[-------------------------------------------------------]
73 //[ CAMP reflection system ]
74 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
static const uint32 GAMELOGIC_TYPE_ID
Definition: UseObjectLogic.h:40
Use object logic.
Definition: UseObjectLogic.h:32
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Game logic base class.
Definition: GameLogic.h:44