Emergency 20 Dokumentation  4.2.0
TreatPersonCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
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15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
30  class TreatPersonCommand : public Command
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
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40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
49  explicit TreatPersonCommand(qsf::game::CommandManager* commandManager);
50 
51 
52  //[-------------------------------------------------------]
53  //[ Public virtual em5::Command methods ]
54  //[-------------------------------------------------------]
55  public:
56  virtual bool checkAvailable() override;
57  virtual bool checkCaller(qsf::Entity& caller) override;
58  virtual bool checkContext(const qsf::game::CommandContext& context) override;
59  virtual void execute(const qsf::game::CommandContext& context) override;
60 
61 
62  //[-------------------------------------------------------]
63  //[ Private methods ]
64  //[-------------------------------------------------------]
65  private:
66  /*
67  * @brief
68  * This function is to insert chain orders. Here we ask very specific states to allow chaining the order at the end of the action plan.
69  * The idea behind the function is to speed up the game play and don't waste time with waiting for finishing action to give new commands
70  */
71  bool isNoQueueingCommand(qsf::Entity& doctorEntity);
72 
73 
74  //[-------------------------------------------------------]
75  //[ Private definitions ]
76  //[-------------------------------------------------------]
77  private:
78  static const uint32 ACTION_PRIORITY;
79 
80 
81  //[-------------------------------------------------------]
82  //[ CAMP reflection system ]
83  //[-------------------------------------------------------]
84  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
85 
86 
87  };
88 
89 
90 //[-------------------------------------------------------]
91 //[ Namespace ]
92 //[-------------------------------------------------------]
93 } // em5
94 
95 
96 //[-------------------------------------------------------]
97 //[ CAMP reflection system ]
98 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
virtual bool checkAvailable() override
Check whether the command is currently available at all.
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
TreatPersonCommand(qsf::game::CommandManager *commandManager)
Constructor.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
static const uint32 PLUGINABLE_ID
"em5::TreatPersonCommand" unique command pluginable ID
Definition: TreatPersonCommand.h:38
EMERGENCY 5 treat person command.
Definition: TreatPersonCommand.h:30
Command context base class.
Definition: CommandContext.h:48
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.