Emergency 20 Dokumentation  4.2.0
TrafficAccident01EventFactory.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace qsf
22 {
23  class Layer;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
42  {
43 
44 
45  //[-------------------------------------------------------]
46  //[ Public methods ]
47  //[-------------------------------------------------------]
48  public:
54 
60 
61  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(EventLayer, const std::string&, mEventLayer)
62  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(BaseLayer, const std::string&, mBaseLayer)
63 
64 
65  //[-------------------------------------------------------]
66  //[ Public virtual em5::FreeplayEventFactory methods ]
67  //[-------------------------------------------------------]
68  public:
69  virtual FreeplayEvent* tryTriggerEvent() override;
70 
71 
72  //[-------------------------------------------------------]
73  //[ Private methods ]
74  //[-------------------------------------------------------]
75  private:
76  bool checkCandidate(const qsf::Layer& layer) const;
77  qsf::Layer* findCandidate() const;
78 
79 
80  //[-------------------------------------------------------]
81  //[ Private data ]
82  //[-------------------------------------------------------]
83  private:
84  std::string mEventLayer;
85  std::string mBaseLayer;
86 
87 
88  //[-------------------------------------------------------]
89  //[ CAMP reflection system ]
90  //[-------------------------------------------------------]
91  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
92 
93 
94  };
95 
96 
97 //[-------------------------------------------------------]
98 //[ Namespace ]
99 //[-------------------------------------------------------]
100 } // em5
101 
102 
103 //[-------------------------------------------------------]
104 //[ CAMP reflection system ]
105 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Layer class.
Definition: Layer.h:56
#define EM5_API_EXPORT
Definition: Export.h:28
BaseLayer window.
Definition: BaseLayer.h:30
Definition: PickupPersonByParamedicAction.h:21
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
EMERGENCY 5 freeplay event factory for "TrafficAccident01Event".
Definition: TrafficAccident01EventFactory.h:41
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 freeplay event factory base class.
Definition: FreeplayEventFactory.h:56
#define QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(name, type, variable)
Definition: PropertyHelper.h:16
Abstract EMERGENCY 5 freeplay event base class.
Definition: FreeplayEvent.h:66