Emergency 20 Dokumentation  4.2.0
SplintTreatmentLogic.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 GAMELOGIC_TYPE_ID; // "em5::SplintTreatmentLogic" game logic type ID
39 
40  // To identify the different splint types
42  {
45  SPLINTTYPE_BODY
46  };
47 
48 
49  //[-------------------------------------------------------]
50  //[ Public methods ]
51  //[-------------------------------------------------------]
52  public:
58 
63  virtual ~SplintTreatmentLogic();
64 
69  void init(uint64 targetEntityId);
70 
71 
72  //[-------------------------------------------------------]
73  //[ Public virtual qsf::Actions methods ]
74  //[-------------------------------------------------------]
75  public:
76  virtual void serialize(qsf::BinarySerializer& serializer) override;
77 
78 
79  //[-------------------------------------------------------]
80  //[ Protected virtual methods ]
81  //[-------------------------------------------------------]
82  protected:
83  // Job update
84  virtual void updateSimulation(const qsf::JobArguments& jobArguments) override;
85  virtual void startTreatment();
86 
87 
88  //[-------------------------------------------------------]
89  //[ Private methods ]
90  //[-------------------------------------------------------]
91  private:
92  void detectSplintType();
93  bool canTargetReceiveSplint();
94  std::string getBandageNameForTarget();
95  void attachSplint();
96  void setVisualVitalSignToTarget();
97 
98 
99  //[-------------------------------------------------------]
100  //[ Private data ]
101  //[-------------------------------------------------------]
102  private:
103  bool mCanAttachSplint;
104  SplintType mSplintType;
105 
106 
107  //[-------------------------------------------------------]
108  //[ CAMP reflection system ]
109  //[-------------------------------------------------------]
110  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
111 
112 
113  };
114 
115 
116 //[-------------------------------------------------------]
117 //[ Namespace ]
118 //[-------------------------------------------------------]
119 } // em5
120 
121 
122 //[-------------------------------------------------------]
123 //[ CAMP reflection system ]
124 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 base treatment logic Parent class for treatment process with doctor and target patient...
Definition: BaseTreatmentLogic.h:45
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
uint64_t uint64
Definition: PlatformTypes.h:184
Job arguments class: holds data to be passed to the called job method by the job manager.
Definition: JobArguments.h:40
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
Definition: SplintTreatmentLogic.h:43
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 generic splint treatment logic.
Definition: SplintTreatmentLogic.h:30
SplintType
Definition: SplintTreatmentLogic.h:41
static const uint32 GAMELOGIC_TYPE_ID
Definition: SplintTreatmentLogic.h:38
Binary serializer class.
Definition: BinarySerializer.h:35
Definition: SplintTreatmentLogic.h:44