Emergency 20 Dokumentation  4.2.0
SpeakToHostageTakerCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
39 
40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
49  explicit SpeakToHostageTakerCommand(qsf::game::CommandManager* commandManager);
50 
51 
52  //[-------------------------------------------------------]
53  //[ Public virtual em5::Command methods ]
54  //[-------------------------------------------------------]
55  public:
56  virtual bool checkAvailable() override;
57  virtual bool checkCaller(qsf::Entity& caller) override;
58  virtual bool checkContext(const qsf::game::CommandContext& context) override;
59  virtual void execute(const qsf::game::CommandContext& context) override;
60 
61 
62  //[-------------------------------------------------------]
63  //[ Private methods ]
64  //[-------------------------------------------------------]
65  private:
66  glm::vec3 getSpeaktoHostageTakerPosition(qsf::Entity& buildingEntity, qsf::Entity& policeEntity);
67 
68 
69  //[-------------------------------------------------------]
70  //[ Private definitions ]
71  //[-------------------------------------------------------]
72  private:
73  static const uint32 ACTION_PRIORITY;
74  static const uint32 ACTION_PRIORITY_AUTOMATISM;
75 
76 
77  //[-------------------------------------------------------]
78  //[ CAMP reflection system ]
79  //[-------------------------------------------------------]
80  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
81 
82 
83  };
84 
85 
86 //[-------------------------------------------------------]
87 //[ Namespace ]
88 //[-------------------------------------------------------]
89 } // em5
90 
91 
92 //[-------------------------------------------------------]
93 //[ CAMP reflection system ]
94 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
EMERGENCY 5 speak to hostage taker command.
Definition: SpeakToHostageTakerCommand.h:30
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
virtual bool checkAvailable() override
Check whether the command is currently available at all.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
static const uint32 PLUGINABLE_ID
"em5::SpeakToHostageTakerCommand" unique command pluginable ID
Definition: SpeakToHostageTakerCommand.h:38
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
SpeakToHostageTakerCommand(qsf::game::CommandManager *commandManager)
Constructor.
Command context base class.
Definition: CommandContext.h:48