Emergency 20 Dokumentation  4.2.0
ShootAction.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
33  {
34 
35 
36  //[-------------------------------------------------------]
37  //[ Public definitions ]
38  //[-------------------------------------------------------]
39  public:
41 
42  enum State
43  {
47  STATE_DONE
48  };
49 
50 
51  //[-------------------------------------------------------]
52  //[ Public methods ]
53  //[-------------------------------------------------------]
54  public:
59  ShootAction();
60 
65  virtual ~ShootAction();
66 
71  void init(const qsf::Entity& targetEntity, const weapon::WeaponConfiguration& weaponConfiguration);
72 
73  uint64 getTargetEntityId() const;
74 
75  float getShootRange() const;
76 
77 
78  //[-------------------------------------------------------]
79  //[ Public virtual qsf::Actions methods ]
80  //[-------------------------------------------------------]
81  public:
82  virtual void serialize(qsf::BinarySerializer& serializer) override;
83 
84 
85  //[-------------------------------------------------------]
86  //[ Protected virtual qsf::Action methods ]
87  //[-------------------------------------------------------]
88  protected:
89  virtual bool onStartup() override;
90  virtual qsf::action::Result updateAction(const qsf::Clock& clock) override;
91 
92 
93  //[-------------------------------------------------------]
94  //[ Private methods ]
95  //[-------------------------------------------------------]
96  private:
97  bool validateUserAndTarget() const;
98  void showMuzzleFlash(bool visible);
99  void injureTarget();
100  void fleeCivilPerson(qsf::Entity& civilEntity);
101  void unitShootBackAutomatisim(qsf::Entity& targetEntity);
102 
103 
104  //[-------------------------------------------------------]
105  //[ Private data ]
106  //[-------------------------------------------------------]
107  private:
108  // Configuration
109  uint64 mTargetEntityId;
110  weapon::WeaponConfiguration mWeaponConfig;
111 
112  // State
113  State mCurrentState;
114  qsf::Time mWaitTimeToAim;
115 
116 
117  //[-------------------------------------------------------]
118  //[ CAMP reflection system ]
119  //[-------------------------------------------------------]
120  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
121 
122 
123  };
124 
125 
126 //[-------------------------------------------------------]
127 //[ Namespace ]
128 //[-------------------------------------------------------]
129 } // em5
130 
131 
132 //[-------------------------------------------------------]
133 //[ CAMP reflection system ]
134 //[-------------------------------------------------------]
Definition: ShootAction.h:46
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
Definition: ShootAction.h:44
Clock class.
Definition: Clock.h:33
#define EM5_API_EXPORT
Definition: Export.h:28
uint64_t uint64
Definition: PlatformTypes.h:184
Definition: WeaponConfiguration.h:31
static const qsf::NamedIdentifier ACTION_ID
"em5::ShootAction" unique action identifier
Definition: ShootAction.h:40
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
State
Definition: ProcessState.h:20
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
State
Definition: ShootAction.h:42
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Definition: ShootAction.h:45
EMERGENCY 5 shoot action.
Definition: ShootAction.h:32
Abstract action base class.
Definition: Action.h:59
Class combining strings with their hashes.
Definition: NamedIdentifier.h:34
Binary serializer class.
Definition: BinarySerializer.h:35
Result
Definition: ActionResult.h:20
Data type for encapsulating time information. It might represents points in time and time spans...
Definition: Time.h:32