Emergency 20 Dokumentation  4.2.0
RopingFromHelicopterCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
39 
40 
41  //[-------------------------------------------------------]
42  //[ Public static methods ]
43  //[-------------------------------------------------------]
44  public:
45  static bool allowRoping(qsf::Entity& helicopterEntity);
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47 
48  //[-------------------------------------------------------]
49  //[ Public methods ]
50  //[-------------------------------------------------------]
51  public:
57 
58 
59  //[-------------------------------------------------------]
60  //[ Public virtual em5::Command methods ]
61  //[-------------------------------------------------------]
62  public:
63  virtual bool checkAvailable() override;
64  virtual bool checkCaller(qsf::Entity& caller) override;
65  virtual bool checkContext(const qsf::game::CommandContext& context) override;
66  virtual void execute(const qsf::game::CommandContext& context) override;
67 
68 
69  //[-------------------------------------------------------]
70  //[ Private definitions ]
71  //[-------------------------------------------------------]
72  private:
73  static const uint32 ACTION_PRIORITY;
74 
75 
76  //[-------------------------------------------------------]
77  //[ CAMP reflection system ]
78  //[-------------------------------------------------------]
79  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
80 
81 
82  };
83 
84 
85 //[-------------------------------------------------------]
86 //[ Namespace ]
87 //[-------------------------------------------------------]
88 } // em5
89 
90 
91 //[-------------------------------------------------------]
92 //[ CAMP reflection system ]
93 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
RopingFromHelicopterCommand(qsf::game::CommandManager *commandManager)
Constructor.
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
virtual bool checkAvailable() override
Check whether the command is currently available at all.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
static bool allowRoping(qsf::Entity &helicopterEntity)
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
static const uint32 PLUGINABLE_ID
"em5::RopingFromHelicopterCommand" unique command pluginable ID
Definition: RopingFromHelicopterCommand.h:38
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 roping from helicopter command.
Definition: RopingFromHelicopterCommand.h:30
Command context base class.
Definition: CommandContext.h:48