Emergency 20 Dokumentation  4.2.0
RiotEventFactory.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace qsf
22 {
23  class Entity;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
42  {
43 
44 
45  //[-------------------------------------------------------]
46  //[ Public methods ]
47  //[-------------------------------------------------------]
48  public:
54 
59  virtual ~RiotEventFactory();
60 
61  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(PeopleToAttack, uint32, mPeopleToAttack);
62  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(MinStartGangsters, uint32, mMinStartGangsters);
63  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(MaxStartGangsters, uint32, mMaxStartGangsters);
64  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(PrimaryBuildingTag, const std::string&, mPrimaryBuildingTag);
65  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(SecondaryBuildingTag, const std::string&, mSecondaryBuildingTag);
66  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(DebugTarget, bool, mDebugTarget);
67 
68 
69  //[-------------------------------------------------------]
70  //[ Public virtual em5::FreeplayEventFactory methods ]
71  //[-------------------------------------------------------]
72  public:
73  virtual FreeplayEvent* tryTriggerEvent() override;
74 
75 
76  //[-------------------------------------------------------]
77  //[ Private methods ]
78  //[-------------------------------------------------------]
79  private:
80  qsf::Entity* findCandidate() const;
81  bool checkCandidate(qsf::Entity& candidate, const std::string& tag) const;
82 
83 
84  //[-------------------------------------------------------]
85  //[ Private data ]
86  //[-------------------------------------------------------]
87  private:
88  uint32 mPeopleToAttack;
89  uint32 mMinStartGangsters;
90  uint32 mMaxStartGangsters;
91  std::string mPrimaryBuildingTag;
92  std::string mSecondaryBuildingTag;
93  bool mDebugTarget;
94 
95 
96  //[-------------------------------------------------------]
97  //[ CAMP reflection system ]
98  //[-------------------------------------------------------]
99  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
100 
101 
102  };
103 
104 
105 //[-------------------------------------------------------]
106 //[ Namespace ]
107 //[-------------------------------------------------------]
108 } // em5
109 
110 
111 //[-------------------------------------------------------]
112 //[ CAMP reflection system ]
113 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Definition: PickupPersonByParamedicAction.h:21
EMERGENCY 5 freeplay event factory for "riot".
Definition: RiotEventFactory.h:41
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 freeplay event factory base class.
Definition: FreeplayEventFactory.h:56
#define QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(name, type, variable)
Definition: PropertyHelper.h:16
Abstract EMERGENCY 5 freeplay event base class.
Definition: FreeplayEvent.h:66