Emergency 20 Dokumentation  4.2.0
PlacePersonFromBoatCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
39 
40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
49  explicit PlacePersonFromBoatCommand(qsf::game::CommandManager* commandManager);
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52 
53 
54  //[-------------------------------------------------------]
55  //[ Public virtual em5::Command methods ]
56  //[-------------------------------------------------------]
57  public:
58  virtual bool checkAvailable() override;
59  virtual bool checkCaller(qsf::Entity& caller) override;
60  virtual bool checkContext(const qsf::game::CommandContext& context) override;
61  virtual void execute(const qsf::game::CommandContext& context) override;
62 
63 
64  //[-------------------------------------------------------]
65  //[ Private definitions ]
66  //[-------------------------------------------------------]
67  private:
68  static const uint32 ACTION_PRIORITY;
69  static const uint32 ACTION_PRIORITY_AUTOMATISM;
70 
71 
72  //[-------------------------------------------------------]
73  //[ CAMP reflection system ]
74  //[-------------------------------------------------------]
75  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
76 
77 
78  };
79 
80 
81 //[-------------------------------------------------------]
82 //[ Namespace ]
83 //[-------------------------------------------------------]
84 } // em5
85 
86 
87 //[-------------------------------------------------------]
88 //[ CAMP reflection system ]
89 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
bool checkCallerWithoutPriority(qsf::Entity &caller)
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
EMERGENCY 5 lay down drowning person from boat command.
Definition: PlacePersonFromBoatCommand.h:30
virtual bool checkAvailable() override
Check whether the command is currently available at all.
static const uint32 PLUGINABLE_ID
"em5::PlacePersonFromBoatCommand" unique command pluginable ID
Definition: PlacePersonFromBoatCommand.h:38
PlacePersonFromBoatCommand(qsf::game::CommandManager *commandManager)
Constructor.
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
Command context base class.
Definition: CommandContext.h:48