Emergency 20 Dokumentation  4.2.0
PlacePersonByFlyingHeliCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
34  {
35 
36 
37  //[-------------------------------------------------------]
38  //[ Public definitions ]
39  //[-------------------------------------------------------]
40  public:
41  static const uint32 PLUGINABLE_ID;
42 
43 
44  //[-------------------------------------------------------]
45  //[ Public static methods ]
46  //[-------------------------------------------------------]
47  public:
48  static bool allowRoping(qsf::Entity& helicopterEntity);
49 
50 
51  //[-------------------------------------------------------]
52  //[ Public methods ]
53  //[-------------------------------------------------------]
54  public:
60 
62 
63 
64  //[-------------------------------------------------------]
65  //[ Public virtual em5::Command methods ]
66  //[-------------------------------------------------------]
67  public:
68  virtual bool checkAvailable() override;
69  virtual bool checkCaller(qsf::Entity& caller) override;
70  virtual bool checkContext(const qsf::game::CommandContext& context) override;
71  virtual void execute(const qsf::game::CommandContext& context) override;
72 
73 
74  //[-------------------------------------------------------]
75  //[ Private definitions ]
76  //[-------------------------------------------------------]
77  private:
78  static const uint32 ACTION_PRIORITY;
79  static const uint32 ACTION_PRIORITY_AUTOMATISM;
80 
81 
82  //[-------------------------------------------------------]
83  //[ CAMP reflection system ]
84  //[-------------------------------------------------------]
85  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
86 
87 
88  };
89 
90 
91 //[-------------------------------------------------------]
92 //[ Namespace ]
93 //[-------------------------------------------------------]
94 } // em5
95 
96 
97 //[-------------------------------------------------------]
98 //[ CAMP reflection system ]
99 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
static const uint32 PLUGINABLE_ID
"em5::PlacePersonByFlyingHeliCommand" unique command pluginable ID
Definition: PlacePersonByFlyingHeliCommand.h:41
Entity class.
Definition: Entity.h:46
bool checkCallerWithoutPriority(qsf::Entity &caller)
EMERGENCY 5 place person on ground by flying helicopter command.
Definition: PlacePersonByFlyingHeliCommand.h:33
unsigned int uint32
Definition: PlatformTypes.h:181
PlacePersonByFlyingHeliCommand(qsf::game::CommandManager *commandManager)
Constructor.
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
static bool allowRoping(qsf::Entity &helicopterEntity)
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
virtual bool checkAvailable() override
Check whether the command is currently available at all.
Command context base class.
Definition: CommandContext.h:48