Emergency 20 Dokumentation  4.2.0
PickupPersonByFlyingHeliCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
35  {
36 
37 
38  //[-------------------------------------------------------]
39  //[ Public definitions ]
40  //[-------------------------------------------------------]
41  public:
42  static const uint32 PLUGINABLE_ID;
43 
44 
45  //[-------------------------------------------------------]
46  //[ Public methods ]
47  //[-------------------------------------------------------]
48  public:
54 
56 
57 
58  //[-------------------------------------------------------]
59  //[ Public virtual em5::Command methods ]
60  //[-------------------------------------------------------]
61  public:
62  virtual bool checkAvailable() override;
63  virtual bool checkCaller(qsf::Entity& caller) override;
64  virtual bool checkContext(const qsf::game::CommandContext& context) override;
65  virtual void execute(const qsf::game::CommandContext& context) override;
66 
67 
68  //[-------------------------------------------------------]
69  //[ Private definitions ]
70  //[-------------------------------------------------------]
71  private:
72  static const uint32 ACTION_PRIORITY;
73  static const uint32 ACTION_PRIORITY_AUTOMATISM;
74 
75 
76  //[-------------------------------------------------------]
77  //[ CAMP reflection system ]
78  //[-------------------------------------------------------]
79  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
80 
81 
82  };
83 
84 
85 //[-------------------------------------------------------]
86 //[ Namespace ]
87 //[-------------------------------------------------------]
88 } // em5
89 
90 
91 //[-------------------------------------------------------]
92 //[ CAMP reflection system ]
93 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
EMERGENCY 5 pickup person by helicopter command.
Definition: PickupPersonByFlyingHeliCommand.h:34
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
virtual bool checkAvailable() override
Check whether the command is currently available at all.
static const uint32 PLUGINABLE_ID
"em5::PickupPersonByFlyingHeliCommand" unique command pluginable ID
Definition: PickupPersonByFlyingHeliCommand.h:42
bool checkCallerWithoutPriority(qsf::Entity &caller)
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
PickupPersonByFlyingHeliCommand(qsf::game::CommandManager *commandManager)
Constructor.
Command context base class.
Definition: CommandContext.h:48