Emergency 20 Dokumentation  4.2.0
PickupDrowningPersonLandAction.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/Export.h"
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
33  {
34 
35 
36  //[-------------------------------------------------------]
37  //[ Public definitions ]
38  //[-------------------------------------------------------]
39  public:
41 
42 
43  //[-------------------------------------------------------]
44  //[ Public methods ]
45  //[-------------------------------------------------------]
46  public:
52 
58 
63  void init(bool towardsLand, uint64 targetEntityId);
64 
65  uint64 getTargetEntityId() const;
66 
67 
68  //[-------------------------------------------------------]
69  //[ Public virtual qsf::Actions methods ]
70  //[-------------------------------------------------------]
71  public:
72  //[-------------------------------------------------------]
73  //[ Serialization ]
74  //[-------------------------------------------------------]
75  virtual void serialize(qsf::BinarySerializer& serializer) override;
76 
77 
78  //[-------------------------------------------------------]
79  //[ Protected virtual qsf::Action methods ]
80  //[-------------------------------------------------------]
81  protected:
82  virtual bool onStartup() override;
83  virtual qsf::action::Result updateAction(const qsf::Clock& clock) override;
84 
85 
86  //[-------------------------------------------------------]
87  //[ Private definitions ]
88  //[-------------------------------------------------------]
89  private:
90  enum State
91  {
92  STATE_INIT,
93  STATE_PICKUP
94  };
95 
96 
97  //[-------------------------------------------------------]
98  //[ Private data ]
99  //[-------------------------------------------------------]
100  private:
101  bool mTowardsLand;
102  uint64 mTargetEntityId;
103  State mState;
104 
105 
106  //[-------------------------------------------------------]
107  //[ CAMP reflection system ]
108  //[-------------------------------------------------------]
109  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
110 
111 
112  };
113 
114 
115 //[-------------------------------------------------------]
116 //[ Namespace ]
117 //[-------------------------------------------------------]
118 } // em5
119 
120 
121 //[-------------------------------------------------------]
122 //[ CAMP reflection system ]
123 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Clock class.
Definition: Clock.h:33
#define EM5_API_EXPORT
Definition: Export.h:28
uint64_t uint64
Definition: PlatformTypes.h:184
EMERGENCY 5 pickup drowning person land action.
Definition: PickupDrowningPersonLandAction.h:32
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
State
Definition: ProcessState.h:20
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Abstract action base class.
Definition: Action.h:59
Class combining strings with their hashes.
Definition: NamedIdentifier.h:34
Binary serializer class.
Definition: BinarySerializer.h:35
static const qsf::NamedIdentifier ACTION_ID
"em5::PickupDrowningPersonLandAction" unique action identifier
Definition: PickupDrowningPersonLandAction.h:40
Result
Definition: ActionResult.h:20