Emergency 20 Dokumentation  4.2.0
PersonInjuredGeneralObserver.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23  class Objective;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
45  {
46 
47 
48  //[-------------------------------------------------------]
49  //[ Public definitions ]
50  //[-------------------------------------------------------]
51  public:
52  static const uint32 GAMELOGIC_TYPE_ID; // "em5::PersonInjuredGeneralObserver" game logic type ID
53 
54 
55  //[-------------------------------------------------------]
56  //[ Public methods ]
57  //[-------------------------------------------------------]
58  public:
64 
65  void setFilterCivilists(bool allowForCivilists);
66  void setFilterUnits(bool allowForUnits);
67 
75  void connectToObjective(Objective& objective);
76 
77 
78  //[-------------------------------------------------------]
79  //[ Public virtual qsf::GameLogic methods ]
80  //[-------------------------------------------------------]
81  public:
82  virtual bool onStartup() override;
83  virtual void onShutdown() override;
84  virtual void serialize(qsf::BinarySerializer& serializer) override;
85 
86 
87  //[-------------------------------------------------------]
88  //[ Private methods ]
89  //[-------------------------------------------------------]
90  private:
91  void onPersonInjured(const qsf::MessageParameters& parameters);
92 
93 
94  //[-------------------------------------------------------]
95  //[ Private data ]
96  //[-------------------------------------------------------]
97  private:
98  bool mFilterCivilists;
99  bool mFilterUnits;
100  uint32 mObjectiveId;
101  qsf::MessageProxy mMessageProxy;
102 
103 
104  //[-------------------------------------------------------]
105  //[ CAMP reflection system ]
106  //[-------------------------------------------------------]
107  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
108 
109 
110  };
111 
112 
113 //[-------------------------------------------------------]
114 //[ Namespace ]
115 //[-------------------------------------------------------]
116 } // em5
117 
118 
119 //[-------------------------------------------------------]
120 //[ CAMP reflection system ]
121 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 observer base class.
Definition: Observer.h:41
Message parameters class.
Definition: MessageParameters.h:34
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Message listener proxy class.
Definition: MessageProxy.h:47
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
EMERGENCY 5 objective class.
Definition: Objective.h:51
EMERGENCY 5 logic general observer person injured.
Definition: PersonInjuredGeneralObserver.h:44
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
static const uint32 GAMELOGIC_TYPE_ID
Definition: PersonInjuredGeneralObserver.h:52
Binary serializer class.
Definition: BinarySerializer.h:35