Emergency 20 Dokumentation  4.2.0
PersonDiedGeneralObserver.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23  class Objective;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
46  {
47 
48 
49  //[-------------------------------------------------------]
50  //[ Public definitions ]
51  //[-------------------------------------------------------]
52  public:
53  static const uint32 GAMELOGIC_TYPE_ID; // "em5::PersonDiedGeneralObserver" game logic type ID
54 
55 
56  //[-------------------------------------------------------]
57  //[ Public methods ]
58  //[-------------------------------------------------------]
59  public:
65 
66  void setFilterCivilists(bool allowForCivilists);
67  void setFilterUnits(bool allowForUnits);
68 
76  void connectToObjective(Objective& objective);
77 
78 
79  //[-------------------------------------------------------]
80  //[ Public virtual qsf::GameLogic methods ]
81  //[-------------------------------------------------------]
82  public:
83  virtual bool onStartup() override;
84  virtual void onShutdown() override;
85  virtual void serialize(qsf::BinarySerializer& serializer) override;
86 
87 
88  //[-------------------------------------------------------]
89  //[ Private methods ]
90  //[-------------------------------------------------------]
91  private:
92  void onPersonDied(const qsf::MessageParameters& parameters);
93 
94 
95  //[-------------------------------------------------------]
96  //[ Private data ]
97  //[-------------------------------------------------------]
98  private:
99  bool mFilterCivilists;
100  bool mFilterUnits;
101  uint32 mObjectiveId;
102  qsf::MessageProxy mMessageProxy;
103 
104 
105  //[-------------------------------------------------------]
106  //[ CAMP reflection system ]
107  //[-------------------------------------------------------]
108  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
109 
110 
111  };
112 
113 
114 //[-------------------------------------------------------]
115 //[ Namespace ]
116 //[-------------------------------------------------------]
117 } // em5
118 
119 
120 //[-------------------------------------------------------]
121 //[ CAMP reflection system ]
122 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 observer base class.
Definition: Observer.h:41
Message parameters class.
Definition: MessageParameters.h:34
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Message listener proxy class.
Definition: MessageProxy.h:47
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
EMERGENCY 5 objective class.
Definition: Objective.h:51
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 logic general observer person died.
Definition: PersonDiedGeneralObserver.h:45
static const uint32 GAMELOGIC_TYPE_ID
Definition: PersonDiedGeneralObserver.h:53
Binary serializer class.
Definition: BinarySerializer.h:35