Emergency 20 Dokumentation  4.2.0
PersonData.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 #include <qsf/base/WeakPtr.h>
16 
17 #include <vector>
18 
19 
20 //[-------------------------------------------------------]
21 //[ Forward declarations ]
22 //[-------------------------------------------------------]
23 namespace em5
24 {
25  class PersonComponent;
26 }
27 namespace qsf
28 {
29  class Entity;
30  namespace game
31  {
32  class BitStream;
33  }
34 }
35 
36 
37 //[-------------------------------------------------------]
38 //[ Namespace ]
39 //[-------------------------------------------------------]
40 namespace em5
41 {
42  namespace multiplayer
43  {
44 
45 
46  //[-------------------------------------------------------]
47  //[ Classes ]
48  //[-------------------------------------------------------]
53  class PersonData: public DataCacheBase
54  {
55 
56 
57  //[-------------------------------------------------------]
58  //[ Public methods ]
59  //[-------------------------------------------------------]
60  public:
61  PersonData(const qsf::Entity& targetEntity);
62  virtual ~PersonData();
63 
64 
65  //[-------------------------------------------------------]
66  //[ Public virtual em5::multiplayer::DataCacheBase methods ]
67  //[-------------------------------------------------------]
68  public:
69  virtual bool includeForPrepare(const int32 currentTickCount, bool entityIsVisible);
70  virtual bool prepareForUpdate(const qsf::Entity& targetEntity, const qsf::Clock& clock) override;
71  virtual void updateData(qsf::game::BitStream& bitStream, bool force) override;
72  virtual void setData(const qsf::game::BitStream& bitStream, const int32 receivedHostTickCount) override;
73  virtual void interpolate(qsf::Entity& targetEntity, const qsf::Clock& clock, const int32 receivedHostTickCount) override;
74 
75 
76  //[-------------------------------------------------------]
77  //[ Private data ]
78  //[-------------------------------------------------------]
79  private:
81  bool mIsGangster;
82  bool mHasHandcuffs;
83 
84  // For client side only
85  struct HistoryEntry
86  {
87  int32 tickCount;
88  bool mIsGangster;
89  bool mHasHandcuffs;
90  };
91 
92  std::vector<HistoryEntry> mHistoryList;
93 
94 
95  };
96 
97 
98 //[-------------------------------------------------------]
99 //[ Namespace ]
100 //[-------------------------------------------------------]
101  } // multiplayer
102 } // em5
Definition: ActionPriority.h:13
EMERGENCY 5 multiplayer data cache base class.
Definition: DataCacheBase.h:48
virtual bool includeForPrepare(const int32 currentTickCount, bool entityIsVisible)
Returns if the data cache item should be generally included into the current update cycle...
Entity class.
Definition: Entity.h:46
Clock class.
Definition: Clock.h:33
Lightweight weak pointer implementation.
Definition: WeakPtr.h:133
virtual void interpolate(qsf::Entity &targetEntity, const qsf::Clock &clock, const int32 receivedHostTickCount) override
Does any interpolation steps needed to apply the cached data to the entity.
Game bit stream class (just a wrapper for linnet bit stream)
Definition: BitStream.h:40
Definition: PickupPersonByParamedicAction.h:21
EMERGENCY 5 entity with a person component data cache for a single entity for multiplayer.
Definition: PersonData.h:53
PersonData(const qsf::Entity &targetEntity)
signed int int32
Definition: PlatformTypes.h:180
virtual bool prepareForUpdate(const qsf::Entity &targetEntity, const qsf::Clock &clock) override
Prepares for an update.
virtual void updateData(qsf::game::BitStream &bitStream, bool force) override
Updates the cache and writes any changed data to the given bit stream.
virtual void setData(const qsf::game::BitStream &bitStream, const int32 receivedHostTickCount) override
Reads the data from the bit stream.