Emergency 20 Dokumentation  4.2.0
PenLightLyingTreatmentLogic.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 GAMELOGIC_TYPE_ID; // "em5::PenLightLyingTreatmentLogic" game logic type ID
39 
40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
50 
55  virtual ~PenLightLyingTreatmentLogic();
56 
61  void init(uint64 targetEntityId);
62 
63 
64  //[-------------------------------------------------------]
65  //[ Public virtual qsf::Actions methods ]
66  //[-------------------------------------------------------]
67  public:
68  virtual void serialize(qsf::BinarySerializer& serializer) override;
69 
70 
71  //[-------------------------------------------------------]
72  //[ Protected virtual methods ]
73  //[-------------------------------------------------------]
74  protected:
75  // Job update
76  virtual void updateSimulation(const qsf::JobArguments& jobArguments) override;
77  virtual void startTreatment() override;
78 
79 
80  //[-------------------------------------------------------]
81  //[ Private methods ]
82  //[-------------------------------------------------------]
83  private:
84  void turnOnLight(bool active);
85 
86 
87  //[-------------------------------------------------------]
88  //[ Private data ]
89  //[-------------------------------------------------------]
90  private:
91  bool mIsLightActive;
92 
93 
94  //[-------------------------------------------------------]
95  //[ CAMP reflection system ]
96  //[-------------------------------------------------------]
97  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
98 
99 
100  };
101 
102 
103 //[-------------------------------------------------------]
104 //[ Namespace ]
105 //[-------------------------------------------------------]
106 } // em5
107 
108 
109 //[-------------------------------------------------------]
110 //[ CAMP reflection system ]
111 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 base treatment logic Parent class for treatment process with doctor and target patient...
Definition: BaseTreatmentLogic.h:45
EMERGENCY 5 pen light lying doctor logic.
Definition: PenLightLyingTreatmentLogic.h:30
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
uint64_t uint64
Definition: PlatformTypes.h:184
Job arguments class: holds data to be passed to the called job method by the job manager.
Definition: JobArguments.h:40
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
static const uint32 GAMELOGIC_TYPE_ID
Definition: PenLightLyingTreatmentLogic.h:38
Binary serializer class.
Definition: BinarySerializer.h:35