Emergency 20 Dokumentation  4.2.0
ObjectDamageComponent-inl.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
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3 
4 //[-------------------------------------------------------]
5 //[ Namespace ]
6 //[-------------------------------------------------------]
7 namespace em5
8 {
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11  //[-------------------------------------------------------]
12  //[ Public methods ]
13  //[-------------------------------------------------------]
15  DamageComponent(prototype)
16  {
17  // Nothing to do in here
18  }
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21  {
22  // Nothing to do in here
23  }
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26  {
28  }
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31 //[-------------------------------------------------------]
32 //[ Namespace ]
33 //[-------------------------------------------------------]
34 } // em5
Definition: ActionPriority.h:13
virtual bool isReadyForCleanup() const override
Check if the deco object component is ready for cleanup.
Definition: ObjectDamageComponent-inl.h:25
EMERGENCY 5 damage component class.
Definition: DamageComponent.h:49
Prototype class.
Definition: Prototype.h:100
virtual bool isReadyForCleanup() const
Definition: DamageComponent-inl.h:102
ObjectDamageComponent(qsf::Prototype *prototype)
Constructor.
Definition: ObjectDamageComponent-inl.h:14
virtual ~ObjectDamageComponent()
Destructor.
Definition: ObjectDamageComponent-inl.h:20