Emergency 20 Dokumentation  4.2.0
LiftUpByCraneCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
39 
40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
49  explicit LiftUpByCraneCommand(qsf::game::CommandManager* commandManager);
50 
51 
52  //[-------------------------------------------------------]
53  //[ Public virtual em5::Command methods ]
54  //[-------------------------------------------------------]
55  public:
56  virtual bool checkAvailable() override;
57  virtual bool checkCaller(qsf::Entity& caller) override;
58  virtual bool checkContext(const qsf::game::CommandContext& context) override;
59  virtual void execute(const qsf::game::CommandContext& context) override;
60 
61 
62  //[-------------------------------------------------------]
63  //[ Private methods ]
64  //[-------------------------------------------------------]
65  private:
66  qsf::Entity* getVehicleFromBuoyEntity(qsf::Entity* entity);
67  bool isNoQueueingCommand(qsf::Entity& craneEntity);
68 
69 
70  //[-------------------------------------------------------]
71  //[ Private definitions ]
72  //[-------------------------------------------------------]
73  private:
74  static const uint32 ACTION_PRIORITY;
75  static const uint32 ACTION_PRIORITY_AUTOMATISM;
76 
77 
78  //[-------------------------------------------------------]
79  //[ CAMP reflection system ]
80  //[-------------------------------------------------------]
81  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
82 
83 
84  };
85 
86 
87 //[-------------------------------------------------------]
88 //[ Namespace ]
89 //[-------------------------------------------------------]
90 } // em5
91 
92 
93 //[-------------------------------------------------------]
94 //[ CAMP reflection system ]
95 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
static const uint32 PLUGINABLE_ID
"em5::LiftUpByCraneCommand" unique command pluginable ID
Definition: LiftUpByCraneCommand.h:38
Entity class.
Definition: Entity.h:46
unsigned int uint32
Definition: PlatformTypes.h:181
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
LiftUpByCraneCommand(qsf::game::CommandManager *commandManager)
Constructor.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
EMERGENCY 5 lift up objects by heavy crane command.
Definition: LiftUpByCraneCommand.h:30
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
virtual bool checkAvailable() override
Check whether the command is currently available at all.
Command context base class.
Definition: CommandContext.h:48