Emergency 20 Dokumentation  4.2.0
InjuredAction.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
37  {
38 
39 
40  //[-------------------------------------------------------]
41  //[ Public definitions ]
42  //[-------------------------------------------------------]
43  public:
45 
46 
47  //[-------------------------------------------------------]
48  //[ Public methods ]
49  //[-------------------------------------------------------]
50  public:
55  InjuredAction();
56 
61  virtual ~InjuredAction();
62 
67  void init(HealthComponent::State state, bool playCollapseAnimation, bool disableAnimationPreventing = false);
68 
69  bool getPlayCollapseAnimation() const;
70 
71 
72  //[-------------------------------------------------------]
73  //[ Public virtual qsf::Actions methods ]
74  //[-------------------------------------------------------]
75  public:
76  virtual void serialize(qsf::BinarySerializer& serializer) override;
77 
78 
79  //[-------------------------------------------------------]
80  //[ Protected virtual qsf::Action methods ]
81  //[-------------------------------------------------------]
82  protected:
83  virtual bool onStartup() override;
84  virtual qsf::action::Result updateAction(const qsf::Clock& clock) override;
85 
86 
87  //[-------------------------------------------------------]
88  //[ Private methods ]
89  //[-------------------------------------------------------]
90  private:
91  void switchToInjuryState();
92  void switchToDeadState();
93  bool switchToDeadAnimation();
94 
95  void resetAudioTimer();
96  void playInjuryAudio();
97  std::string buildAudioFilePath();
98 
99  void autoUpdateBoundingBox();
100 
101 
102  //[-------------------------------------------------------]
103  //[ Private data ]
104  //[-------------------------------------------------------]
105  private:
106  HealthComponent::State mLastState;
107  bool mPlayCollapseAnimation;
108  qsf::Time mTimeTillNextAudio;
109  qsf::WeakPtr<HealthComponent> mHealthComponent;
110  int mNumberNonCoughingAudio;
111  bool mCanPushKneeToLyingAnimation;
112  bool mCanDisableAnimationPreventing;
113 
114 
115  //[-------------------------------------------------------]
116  //[ CAMP reflection system ]
117  //[-------------------------------------------------------]
118  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
119 
120 
121  };
122 
123 
124 //[-------------------------------------------------------]
125 //[ Namespace ]
126 //[-------------------------------------------------------]
127 } // em5
128 
129 
130 //[-------------------------------------------------------]
131 //[ CAMP reflection system ]
132 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Clock class.
Definition: Clock.h:33
#define EM5_API_EXPORT
Definition: Export.h:28
Lightweight weak pointer implementation.
Definition: WeakPtr.h:133
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
EMERGENCY 5 injured action.
Definition: InjuredAction.h:36
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
static const qsf::NamedIdentifier ACTION_ID
"em5::InjuredAction" unique action identifier
Definition: InjuredAction.h:44
Abstract action base class.
Definition: Action.h:59
State
Definition: HealthComponent.h:93
Class combining strings with their hashes.
Definition: NamedIdentifier.h:34
Binary serializer class.
Definition: BinarySerializer.h:35
Result
Definition: ActionResult.h:20
Data type for encapsulating time information. It might represents points in time and time spans...
Definition: Time.h:32