Emergency 20 Dokumentation  4.2.0
HintShotAtObserver.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
36  {
37 
38 
39  //[-------------------------------------------------------]
40  //[ Public definitions ]
41  //[-------------------------------------------------------]
42  public:
43  static const uint32 GAMELOGIC_TYPE_ID; // "em5::HintShotAtObserver" game logic type ID
44 
45 
46  //[-------------------------------------------------------]
47  //[ Public methods ]
48  //[-------------------------------------------------------]
49  public:
55 
60  void initialize();
61 
62 
63  //[-------------------------------------------------------]
64  //[ Public virtual qsf::GameLogic methods ]
65  //[-------------------------------------------------------]
66  public:
67  virtual bool onStartup() override;
68  virtual void onShutdown() override;
69  virtual void serialize(qsf::BinarySerializer& serializer) override;
70 
71 
72  //[-------------------------------------------------------]
73  //[ Private methods ]
74  //[-------------------------------------------------------]
75  private:
76  void onPersonShotAt(const qsf::MessageParameters& parameters);
77 
78 
79  //[-------------------------------------------------------]
80  //[ Private data ]
81  //[-------------------------------------------------------]
82  private:
83  qsf::MessageProxy mMessageProxy;
84 
85 
86  //[-------------------------------------------------------]
87  //[ CAMP reflection system ]
88  //[-------------------------------------------------------]
89  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
90 
91 
92  };
93 
94 
95 //[-------------------------------------------------------]
96 //[ Namespace ]
97 //[-------------------------------------------------------]
98 } // em5
99 
100 
101 //[-------------------------------------------------------]
102 //[ CAMP reflection system ]
103 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 observer base class.
Definition: Observer.h:41
Message parameters class.
Definition: MessageParameters.h:34
unsigned int uint32
Definition: PlatformTypes.h:181
EMERGENCY 5 logic hint general observer person was shot at.
Definition: HintShotAtObserver.h:35
#define EM5_API_EXPORT
Definition: Export.h:28
Message listener proxy class.
Definition: MessageProxy.h:47
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
static const uint32 GAMELOGIC_TYPE_ID
Definition: HintShotAtObserver.h:43
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Binary serializer class.
Definition: BinarySerializer.h:35