Emergency 20 Dokumentation  4.2.0
HelicopterFollowCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/command/Command.h"
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15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
34  {
35 
36 
37  //[-------------------------------------------------------]
38  //[ Public definitions ]
39  //[-------------------------------------------------------]
40  public:
41  static const uint32 PLUGINABLE_ID;
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43 
44  //[-------------------------------------------------------]
45  //[ Public methods ]
46  //[-------------------------------------------------------]
47  public:
52  explicit HelicopterFollowCommand(qsf::game::CommandManager* commandManager);
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54 
55  //[-------------------------------------------------------]
56  //[ Public virtual em5::Command methods ]
57  //[-------------------------------------------------------]
58  public:
59  virtual bool checkAvailable() override;
60  virtual bool checkCaller(qsf::Entity& caller) override;
61  virtual bool checkContext(const qsf::game::CommandContext& context) override;
62  virtual void execute(const qsf::game::CommandContext& context) override;
63 
64 
65  //[-------------------------------------------------------]
66  //[ Private definitions ]
67  //[-------------------------------------------------------]
68  private:
69  static const uint32 ACTION_PRIORITY;
70 
71 
72  //[-------------------------------------------------------]
73  //[ CAMP reflection system ]
74  //[-------------------------------------------------------]
75  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
76 
77 
78  };
79 
80 
81 //[-------------------------------------------------------]
82 //[ Namespace ]
83 //[-------------------------------------------------------]
84 } // em5
85 
86 
87 //[-------------------------------------------------------]
88 //[ CAMP reflection system ]
89 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
Definition: ActionPriority.h:13
HelicopterFollowCommand(qsf::game::CommandManager *commandManager)
Constructor.
Entity class.
Definition: Entity.h:46
virtual bool checkAvailable() override
Check whether the command is currently available at all.
unsigned int uint32
Definition: PlatformTypes.h:181
Abstract EMERGENCY 5 command base class.
Definition: Command.h:44
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
static const uint32 PLUGINABLE_ID
"em5::HelicopterFollowCommand" unique command pluginable ID
Definition: HelicopterFollowCommand.h:41
virtual bool checkCaller(qsf::Entity &caller) override
Check whether the command can be executed by the given caller entity.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
EMERGENCY 5 evacuate building command.
Definition: HelicopterFollowCommand.h:33
Command context base class.
Definition: CommandContext.h:48