Emergency 20 Dokumentation  4.2.0
HeistEventFactory.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace qsf
22 {
23  class Entity;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
42  {
43 
44 
45  //[-------------------------------------------------------]
46  //[ Public methods ]
47  //[-------------------------------------------------------]
48  public:
54 
59  virtual ~HeistEventFactory();
60 
61  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(HeistDuration, float, mHeistDuration);
62  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(BuildingTag, const std::string&, mBuildingTag);
63  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(VictimPool, const std::string&, mVictimPool);
64  QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(DebugTarget, bool, mDebugTarget);
65 
66 
67  //[-------------------------------------------------------]
68  //[ Public virtual em5::FreeplayEventFactory methods ]
69  //[-------------------------------------------------------]
70  public:
71  virtual FreeplayEvent* tryTriggerEvent() override;
72 
73 
74  //[-------------------------------------------------------]
75  //[ Private methods ]
76  //[-------------------------------------------------------]
77  private:
78  std::pair<qsf::Entity*, qsf::Entity*> findCandidate() const;
79  qsf::Entity* findBuilding(qsf::Entity& candidate) const;
80  bool checkBuilding(qsf::Entity& candidate, qsf::Entity& victim) const;
81 
82 
83  //[-------------------------------------------------------]
84  //[ Private data ]
85  //[-------------------------------------------------------]
86  private:
87  float mHeistDuration;
88  std::string mBuildingTag;
89  std::string mVictimPool;
90  bool mDebugTarget;
91 
92 
93  //[-------------------------------------------------------]
94  //[ CAMP reflection system ]
95  //[-------------------------------------------------------]
96  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
97 
98 
99  };
100 
101 
102 //[-------------------------------------------------------]
103 //[ Namespace ]
104 //[-------------------------------------------------------]
105 } // em5
106 
107 
108 //[-------------------------------------------------------]
109 //[ CAMP reflection system ]
110 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Entity class.
Definition: Entity.h:46
#define EM5_API_EXPORT
Definition: Export.h:28
Definition: PickupPersonByParamedicAction.h:21
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 freeplay event factory base class.
Definition: FreeplayEventFactory.h:56
EMERGENCY 5 freeplay event factory for "missing person".
Definition: HeistEventFactory.h:41
#define QSF_DEFINE_SIMPLE_GETTER_AND_SETTER(name, type, variable)
Definition: PropertyHelper.h:16
Abstract EMERGENCY 5 freeplay event base class.
Definition: FreeplayEvent.h:66