Emergency 20 Dokumentation  4.2.0
HealPersonObserver.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23  class Objective;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
50  {
51 
52 
53  //[-------------------------------------------------------]
54  //[ Public definitions ]
55  //[-------------------------------------------------------]
56  public:
57  static const uint32 GAMELOGIC_TYPE_ID; // "em5::HealPersonObserver" game logic type ID
58 
59 
60  //[-------------------------------------------------------]
61  //[ Public methods ]
62  //[-------------------------------------------------------]
63  public:
69 
77  void connectToObjective(Objective& objective);
78 
79 
80  //[-------------------------------------------------------]
81  //[ Public virtual qsf::GameLogic methods ]
82  //[-------------------------------------------------------]
83  public:
84  virtual bool onStartup() override;
85  virtual void onShutdown() override;
86  virtual void serialize(qsf::BinarySerializer& serializer) override;
87 
88 
89  //[-------------------------------------------------------]
90  //[ Private methods ]
91  //[-------------------------------------------------------]
92  private:
93  void onPersonHealed(const qsf::MessageParameters& parameters);
94  void onPersonInjured(const qsf::MessageParameters& parameters);
95 
96 
97  //[-------------------------------------------------------]
98  //[ Private data ]
99  //[-------------------------------------------------------]
100  private:
101  uint32 mObjectiveId;
102  qsf::MessageProxy mMessageProxyHealed;
103  qsf::MessageProxy mMessageProxyInjured;
104 
105 
106  //[-------------------------------------------------------]
107  //[ CAMP reflection system ]
108  //[-------------------------------------------------------]
109  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
110 
111 
112  };
113 
114 
115 //[-------------------------------------------------------]
116 //[ Namespace ]
117 //[-------------------------------------------------------]
118 } // em5
119 
120 
121 //[-------------------------------------------------------]
122 //[ CAMP reflection system ]
123 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 observer base class.
Definition: Observer.h:41
Message parameters class.
Definition: MessageParameters.h:34
EMERGENCY 5 logic observer heal person.
Definition: HealPersonObserver.h:49
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
static const uint32 GAMELOGIC_TYPE_ID
Definition: HealPersonObserver.h:57
Message listener proxy class.
Definition: MessageProxy.h:47
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
EMERGENCY 5 objective class.
Definition: Objective.h:51
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Binary serializer class.
Definition: BinarySerializer.h:35