Emergency 20 Dokumentation  4.2.0
GetPistolCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
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40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
49  explicit GetPistolCommand(qsf::game::CommandManager* commandManager);
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51 
52  //[-------------------------------------------------------]
53  //[ Public virtual em5::Command methods ]
54  //[-------------------------------------------------------]
55  public:
56  virtual bool checkContext(const qsf::game::CommandContext& context) override;
57  virtual void execute(const qsf::game::CommandContext& context) override;
58 
59 
60  //[-------------------------------------------------------]
61  //[ Private definitions ]
62  //[-------------------------------------------------------]
63  private:
64  static const uint32 ACTION_PRIORITY;
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66 
67  //[-------------------------------------------------------]
68  //[ CAMP reflection system ]
69  //[-------------------------------------------------------]
70  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
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72 
73  };
74 
75 
76 //[-------------------------------------------------------]
77 //[ Namespace ]
78 //[-------------------------------------------------------]
79 } // em5
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81 
82 //[-------------------------------------------------------]
83 //[ CAMP reflection system ]
84 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
GetPistolCommand(qsf::game::CommandManager *commandManager)
Constructor.
virtual void execute(const qsf::game::CommandContext &context) override
Execute command for given context.
unsigned int uint32
Definition: PlatformTypes.h:181
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
static const uint32 PLUGINABLE_ID
"em5::GetPistolCommand" unique command pluginable ID
Definition: GetPistolCommand.h:38
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
EMERGENCY 5 get pistol command.
Definition: GetPistolCommand.h:30
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 get equipment command.
Definition: GetEquipmentCommand.h:39
Command context base class.
Definition: CommandContext.h:48