Emergency 20 Dokumentation  4.2.0
GangsterPathMatcher.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
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3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
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9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/event/main/cologne/mainevent203/MainEvent203.h" // TODO(mk) maybe a bit to much
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15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
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22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
32  {
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34 
35  //[-------------------------------------------------------]
36  //[ Public methods ]
37  //[-------------------------------------------------------]
38  public:
39  void match(std::vector<qsf::WeakPtr<qsf::Entity>>& personEntities, const std::string& personTag,
40  std::vector<qsf::WeakPtr<qsf::Entity>>& waypoints, const std::string& waypointTag,
41  std::vector<MainEvent203::GangsterWaypointData>& result, bool loop);
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43 
44  };
45 }
Definition: ActionPriority.h:13
void match(std::vector< qsf::WeakPtr< qsf::Entity >> &personEntities, const std::string &personTag, std::vector< qsf::WeakPtr< qsf::Entity >> &waypoints, const std::string &waypointTag, std::vector< MainEvent203::GangsterWaypointData > &result, bool loop)
Class matches gangsterEntity and path Entities via watching the event tag endings This class is very ...
Definition: GangsterPathMatcher.h:31