Emergency 20 Dokumentation  4.2.0
GangsterME308FactoryBoss.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
25  //[-------------------------------------------------------]
26  //[ Classes ]
27  //[-------------------------------------------------------]
33  {
34 
35 
36  //[-------------------------------------------------------]
37  //[ Public definitions ]
38  //[-------------------------------------------------------]
39  public:
40  static const uint32 GAMELOGIC_TYPE_ID; // "em5::GangsterME308FactoryBoss" game logic type ID
41 
42 
43  //[-------------------------------------------------------]
44  //[ Public methods ]
45  //[-------------------------------------------------------]
46  public:
48 
49 
50  //[-------------------------------------------------------]
51  //[ Public virtual qsf::GameLogic methods ]
52  //[-------------------------------------------------------]
53  public:
54  virtual bool onStartup() override;
55 
56 
57  //[-------------------------------------------------------]
58  //[ Protected virtual em5::GangsterBaseLogic methods ]
59  //[-------------------------------------------------------]
60  protected:
61  virtual void onWaypointReached(const Waypoint& waypoint) override;
62 
63 
64  //[-------------------------------------------------------]
65  //[ Private methods ]
66  //[-------------------------------------------------------]
67  private:
68 
69 
70  //[-------------------------------------------------------]
71  //[ Private data ]
72  //[-------------------------------------------------------]
73  private:
74 
75 
76  //[-------------------------------------------------------]
77  //[ CAMP reflection system ]
78  //[-------------------------------------------------------]
79  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
80 
81 
82  };
83 
84 
85 //[-------------------------------------------------------]
86 //[ Namespace ]
87 //[-------------------------------------------------------]
88 } // em5
89 
90 
91 //[-------------------------------------------------------]
92 //[ CAMP reflection system ]
93 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
Game logic for gangster type used in "Arsonist" Emergency 20 years event.
Definition: GangsterME308FactoryBoss.h:32
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Base game logic for gangster.
Definition: GangsterBaseLogic.h:52
static const uint32 GAMELOGIC_TYPE_ID
Definition: GangsterME308FactoryBoss.h:40
Definition: GangsterBaseLogic.h:331