Emergency 20 Dokumentation  4.2.0
GangsterGuardPassageLogic.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 GAMELOGIC_TYPE_ID; // "em5::GangsterGuardPassageLogic" game logic type ID
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40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
46  void setGuardedPoint(glm::vec3 const& point);
47 
48 
49  //[-------------------------------------------------------]
50  //[ Protected virtual methods ]
51  //[-------------------------------------------------------]
52  protected:
53  void onSimulationUpdate(const qsf::JobArguments& jobArguments) override;
54  // Note: Don't simply save the list because there is no possibility to make sure that the entity references stay valid after the method returns
55  void onUnitsSpotted(std::vector<SpottedUnit>& sightedPoliceUnits) override;
56 
57 
58  //[-------------------------------------------------------]
59  //[ Public virtual methods ]
60  //[-------------------------------------------------------]
61  public:
62  virtual bool onStartup() override;
63 
64 
65  //[-------------------------------------------------------]
66  //[ Private data ]
67  //[-------------------------------------------------------]
68  private:
69  glm::vec3 mGuardedPoint;
70 
71 
72  //[-------------------------------------------------------]
73  //[ CAMP reflection system ]
74  //[-------------------------------------------------------]
75  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
76 
77 
78  };
79 
80 
81 //[-------------------------------------------------------]
82 //[ Namespace ]
83 //[-------------------------------------------------------]
84 } // em5
85 
86 
87 //[-------------------------------------------------------]
88 //[ CAMP reflection system ]
89 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Job arguments class: holds data to be passed to the called job method by the job manager.
Definition: JobArguments.h:40
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Base game logic for gangster.
Definition: GangsterBaseLogic.h:52
Game logic for gangster type.
Definition: GangsterGuardPassageLogic.h:30
static const uint32 GAMELOGIC_TYPE_ID
Definition: GangsterGuardPassageLogic.h:38