Emergency 20 Dokumentation  4.2.0
GangsterDemoExtremist.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
34  {
35 
36 
37  //[-------------------------------------------------------]
38  //[ Public definitions ]
39  //[-------------------------------------------------------]
40  public:
41  static const uint32 GAMELOGIC_TYPE_ID; // "em5::GangsterDemoExtremist" game logic type ID
42 
43 
44  //[-------------------------------------------------------]
45  //[ Public methods ]
46  //[-------------------------------------------------------]
47  public:
49 
50 
51  //[-------------------------------------------------------]
52  //[ Protected virtual em5::GangsterBaseLogic methods ]
53  //[-------------------------------------------------------]
54  protected:
55  void onSimulationUpdate(const qsf::JobArguments& jobArguments) override;
56  void onIdle() override;
57  void onUnitsSpotted(std::vector<SpottedUnit>& sightedPoliceUnits) override;
58  void onNoUnitsSpotted() override;
59 
60 
61  //[-------------------------------------------------------]
62  //[ Private data ]
63  //[-------------------------------------------------------]
64  private:
65  enum State
66  {
67  STATE_INIT
68  };
69  State mState;
70 
71 
72  //[-------------------------------------------------------]
73  //[ CAMP reflection system ]
74  //[-------------------------------------------------------]
75  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
76 
77 
78  };
79 
80 
81 //[-------------------------------------------------------]
82 //[ Namespace ]
83 //[-------------------------------------------------------]
84 } // em5
85 
86 
87 //[-------------------------------------------------------]
88 //[ CAMP reflection system ]
89 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
static const uint32 GAMELOGIC_TYPE_ID
Definition: GangsterDemoExtremist.h:41
Job arguments class: holds data to be passed to the called job method by the job manager.
Definition: JobArguments.h:40
State
Definition: ProcessState.h:20
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Base game logic for gangster.
Definition: GangsterBaseLogic.h:52
Game logic for gangster type used in "Demonstration" Emergency 2017 campaign mini-event.
Definition: GangsterDemoExtremist.h:33