Emergency 20 Dokumentation  4.2.0
GangsterCivilUnarmedLogic.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
34  {
35 
36 
37  //[-------------------------------------------------------]
38  //[ Public definitions ]
39  //[-------------------------------------------------------]
40  public:
41  static const uint32 GAMELOGIC_TYPE_ID; // "em5::GangsterCivilUnarmedLogic" game logic type ID
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43 
44  //[-------------------------------------------------------]
45  //[ Public methods ]
46  //[-------------------------------------------------------]
47  public:
49 
50 
51  //[-------------------------------------------------------]
52  //[ Protected virtual methods ]
53  //[-------------------------------------------------------]
54  protected:
55  void onIdle() override;
56  void onUnitsSpotted(std::vector<SpottedUnit>& sightedPoliceUnits) override;
57 
58 
59  //[-------------------------------------------------------]
60  //[ CAMP reflection system ]
61  //[-------------------------------------------------------]
62  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
63 
64 
65  };
66 
67 
68 //[-------------------------------------------------------]
69 //[ Namespace ]
70 //[-------------------------------------------------------]
71 } // em5
72 
73 
74 //[-------------------------------------------------------]
75 //[ CAMP reflection system ]
76 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
static const uint32 GAMELOGIC_TYPE_ID
Definition: GangsterCivilUnarmedLogic.h:41
Game logic for gangster type.
Definition: GangsterCivilUnarmedLogic.h:33
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Base game logic for gangster.
Definition: GangsterBaseLogic.h:52