Emergency 20 Dokumentation  4.2.0
GangsterCivilArmedLogic.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
36  {
37 
38 
39  //[-------------------------------------------------------]
40  //[ Public definitions ]
41  //[-------------------------------------------------------]
42  public:
43  static const uint32 GAMELOGIC_TYPE_ID; // "em5::GangsterCivilArmedLogic" game logic type ID
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45 
46  //[-------------------------------------------------------]
47  //[ Public methods ]
48  //[-------------------------------------------------------]
49  public:
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52 
53  //[-------------------------------------------------------]
54  //[ Protected virtual methods ]
55  //[-------------------------------------------------------]
56  protected:
57  void onSimulationUpdate(const qsf::JobArguments& jobArguments) override;
58  // Note: Don't simply save the list because there is no possibility to make sure that the entity references stay valid after the method returns
59  void onUnitsSpotted(std::vector<SpottedUnit>& sightedPoliceUnits) override;
60 
61 
62  //[-------------------------------------------------------]
63  //[ CAMP reflection system ]
64  //[-------------------------------------------------------]
65  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
66 
67 
68  };
69 
70 
71 //[-------------------------------------------------------]
72 //[ Namespace ]
73 //[-------------------------------------------------------]
74 } // em5
75 
76 
77 //[-------------------------------------------------------]
78 //[ CAMP reflection system ]
79 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
static const uint32 GAMELOGIC_TYPE_ID
Definition: GangsterCivilArmedLogic.h:43
Job arguments class: holds data to be passed to the called job method by the job manager.
Definition: JobArguments.h:40
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Base game logic for gangster.
Definition: GangsterBaseLogic.h:52
Game logic for gangster type "Civil armed".
Definition: GangsterCivilArmedLogic.h:35