Emergency 20 Dokumentation  4.2.0
GameplayAssets.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/Export.h"
14 
15 #include <qsf/base/StringHash.h>
16 
17 
18 //[-------------------------------------------------------]
19 //[ Namespace ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23 
24 
26  {
27 
28 
29  // Prefabs
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52 
54 
55  // Texture
56  static const std::string TEXTURE_FIREFIGHTING_DRONESCAN_GROUND;
57 
58  // Events
60 
61  // Spawn pools
62  static const std::string SPAWNPOOL_DEFAULT_PERSON;
63  static const std::string SPAWNPOOL_MEDIEVAL_PERSON;
64  static const std::string SPAWNPOOL_DEFAULT_VEHICLE;
65 
66  static const std::string SPANWPOOL_GANGSTER;
67  static const std::string SPANWPOOL_GANGSTER_EXTENDED;
68  static const std::string SPANWPOOL_GANGSTER_TERRORIST;
69  static const std::string SPANWPOOL_GANGSTER_CONVICT;
70 
71  // Medieval
75 
76 
77  };
78 
79 
80 //[-------------------------------------------------------]
81 //[ Namespace ]
82 //[-------------------------------------------------------]
83 } // em5
Definition: ActionPriority.h:13
static const qsf::StringHash PREFAB_SHOOT_BLOOD_EFFECT
Definition: GameplayAssets.h:47
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE_AIREFFECT
Definition: GameplayAssets.h:35
static const qsf::StringHash PREFAB_MEDIEVAL_DEAD_BODY1
Definition: GameplayAssets.h:72
static const qsf::StringHash PREFAB_SPOTLIGHT
Definition: GameplayAssets.h:53
static const qsf::StringHash PREFAB_MEDIEVAL_DEAD_BODY2
Definition: GameplayAssets.h:73
Definition: GameplayAssets.h:25
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE_GROUNDEFFECT
Definition: GameplayAssets.h:36
#define EM5_API_EXPORT
Definition: Export.h:28
static const qsf::StringHash PREFAB_FIRE_WATERJET_EFFECT
Definition: GameplayAssets.h:46
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE_GROUNDMARKER
Definition: GameplayAssets.h:37
static const qsf::StringHash PREFAB_AMBULANCE_STRETCHER
Definition: GameplayAssets.h:33
static const qsf::StringHash PREFAB_BUILDING_SMOKE
Definition: GameplayAssets.h:40
static const qsf::StringHash PREFAB_BARRIER_TAPE_PLACEMENT
Definition: GameplayAssets.h:44
static const qsf::StringHash PREFAB_FIREFIGHTING_GROUNDHYDRANT
Definition: GameplayAssets.h:39
static const qsf::StringHash PREFAB_RESCUEDOG
Definition: GameplayAssets.h:30
static const std::string SPANWPOOL_GANGSTER_EXTENDED
Definition: GameplayAssets.h:67
static const std::string SPANWPOOL_GANGSTER
Definition: GameplayAssets.h:66
static const std::string SPAWNPOOL_MEDIEVAL_PERSON
Definition: GameplayAssets.h:63
static const qsf::StringHash PREFAB_SHOOT_WEAPON_EFFECT
Definition: GameplayAssets.h:48
static const qsf::StringHash PREFAB_EVENT_POSITION_HELPER_ENTITY
Definition: GameplayAssets.h:59
static const qsf::StringHash PREFAB_CHAINSAW_EFFECT
Definition: GameplayAssets.h:41
static const qsf::StringHash PREFAB_FIREFIGHTING_CUTTER_PUMP
Definition: GameplayAssets.h:38
static const qsf::StringHash PREFAB_FIREFIGHTING_AIRPLANE
Definition: GameplayAssets.h:34
static const qsf::StringHash PREFAB_SINGLE_PARAMEDIC
Definition: GameplayAssets.h:32
static const qsf::StringHash PREFAB_CHAINSAW_EFFECT_SMOKE
Definition: GameplayAssets.h:42
static const qsf::StringHash PARTICLE_WATERSPRAY2
Definition: GameplayAssets.h:50
static const qsf::StringHash PREFAB_POLICEDOG
Definition: GameplayAssets.h:31
static const std::string SPANWPOOL_GANGSTER_CONVICT
Definition: GameplayAssets.h:69
static const qsf::StringHash PREFAB_BREAK_DOOR_EFFECT
Definition: GameplayAssets.h:43
static const std::string SPANWPOOL_GANGSTER_TERRORIST
Definition: GameplayAssets.h:68
Compile time string hash class.
Definition: StringHash.h:59
static const std::string SPAWNPOOL_DEFAULT_PERSON
Definition: GameplayAssets.h:62
static const std::string SPAWNPOOL_DEFAULT_VEHICLE
Definition: GameplayAssets.h:64
static const qsf::StringHash PARTICLE_WATERSPRAY
Definition: GameplayAssets.h:49
static const qsf::StringHash PREFAB_MEDIEVAL_DEAD_BODY3
Definition: GameplayAssets.h:74
static const qsf::StringHash PARTICLE_WATERDROPS
Definition: GameplayAssets.h:51
static const std::string TEXTURE_FIREFIGHTING_DRONESCAN_GROUND
Definition: GameplayAssets.h:56