Emergency 20 Dokumentation  4.2.0
GameModeType.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Namespace ]
12 //[-------------------------------------------------------]
13 namespace em5
14 {
15  namespace gamemode
16  {
17 
18 
20  // When changing this, adapt the "em5::PlayerProgress" class accordingly
21  enum Type
22  {
29  };
30 
31 
32 //[-------------------------------------------------------]
33 //[ Namespace ]
34 //[-------------------------------------------------------]
35  } // gamemode
36 } // em5
Definition: ActionPriority.h:13
Campaign incl. main events.
Definition: GameModeType.h:23
Multiplayer freeplay (COOP)
Definition: GameModeType.h:26
Benchmark.
Definition: GameModeType.h:28
Single-player freeplay.
Definition: GameModeType.h:24
Multiplayer freeplay (PVP)
Definition: GameModeType.h:27
Single-player challenge freeplay.
Definition: GameModeType.h:25
Type
Definition: GameModeType.h:21